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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -95,11 +95,11 @@ HIMAGE CreateImage( SGPFILENAME ImageFile, UINT16 fContents )
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{
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#ifdef USE_VFS
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// see if there is a .jpc file first and when that fails, try .sti
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utf8string str(ImageFile);
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vfs::Path str(ImageFile);
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utf8string::str_t const& findext = str.c_wcs();
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utf8string::size_t dot = findext.find_last_of(vfs::Const::DOT());
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utf8string fname = findext.substr(0,dot).append(CONST_DOTJPC);
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if(GetVFS()->FileExists(fname))
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if(getVFS()->fileExists(fname))
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{
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iFileLoader = JPC_FILE_READER;
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strncpy(ImageFile, fname.utf8().c_str(), fname.length());
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