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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+2 -2
View File
@@ -95,11 +95,11 @@ HIMAGE CreateImage( SGPFILENAME ImageFile, UINT16 fContents )
{
#ifdef USE_VFS
// see if there is a .jpc file first and when that fails, try .sti
utf8string str(ImageFile);
vfs::Path str(ImageFile);
utf8string::str_t const& findext = str.c_wcs();
utf8string::size_t dot = findext.find_last_of(vfs::Const::DOT());
utf8string fname = findext.substr(0,dot).append(CONST_DOTJPC);
if(GetVFS()->FileExists(fname))
if(getVFS()->fileExists(fname))
{
iFileLoader = JPC_FILE_READER;
strncpy(ImageFile, fname.utf8().c_str(), fname.length());