**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+12 -8
View File
@@ -228,20 +228,20 @@ BOOLEAN WriteInAltSectors(STR fileName)
fclose(outfile);
#else
XMLWriter xmlw;
xmlw.OpenNode(L"ALT_SECTORS_LIST");
xmlw.openNode(L"ALT_SECTORS_LIST");
UINT32 x, y;
for(y = 1;y <= 16;y++)
{
xmlw.AddAttributeToNextValue(L"y",(char)(y+0x40));
xmlw.addAttributeToNextValue(L"y",(char)(y+0x40));
std::stringstream ss;
for(x = 1;x <= 16; x++)
{
ss << " " << RandomSector[ ((y - 1) * 16) + (x - 1) ];
}
xmlw.AddValue(L"ROW", ss.str());
xmlw.addValue(L"ROW", ss.str());
}
xmlw.CloseNode();
xmlw.WriteToFile(fileName);
xmlw.closeNode();
xmlw.writeToFile(fileName);
#endif
return (TRUE);
}
@@ -599,10 +599,14 @@ void InitWorld()
for (sSectorCounter = 0; sSectorCounter < 256; sSectorCounter++)
{
if ( RandomSector[ sSectorCounter ] )
// WANNE - MP: Disable "random sectors" in a multiplayer game
if (!is_networked)
{
if ( Random(100) >= 50 )
SectorInfo[ sSectorCounter ].uiFlags |= SF_USE_ALTERNATE_MAP;
if ( RandomSector[ sSectorCounter ] )
{
if ( Random(100) >= 50 )
SectorInfo[ sSectorCounter ].uiFlags |= SF_USE_ALTERNATE_MAP;
}
}
}
}