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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+12 -2
View File
@@ -43,12 +43,12 @@ void HandleFlashForHighLightedItem( void );
extern std::vector<WORLDITEM> pInventoryPoolList;
// autoplace down object
BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT16 sGridNo=0 );
BOOLEAN AutoPlaceObjectInInventoryStash( OBJECTTYPE *pItemPtr, INT32 sGridNo=0 );
// the current inventory item
extern INT32 iCurrentlyHighLightedItem;
extern BOOLEAN fFlashHighLightInventoryItemOnradarMap;
extern INT16 sObjectSourceGridNo;
extern INT32 sObjectSourceGridNo;
extern INT32 iCurrentInventoryPoolPage;
extern BOOLEAN fMapInventoryItemCompatable[ ];
extern INT32 MAP_INVENTORY_POOL_SLOT_COUNT;
@@ -56,5 +56,15 @@ extern INT32 MAP_INVENTORY_POOL_SLOT_COUNT;
BOOLEAN IsMapScreenWorldItemInvisibleInMapInventory( WORLDITEM *pWorldItem );
BOOLEAN IsMapScreenWorldItemVisibleInMapInventory( WORLDITEM *pWorldItem );
//dnl ch51 081009
#define INVPOOLLISTNUM 10
BOOLEAN CopySectorInventoryToInventoryPoolQ(UINT8 idx);
BOOLEAN CopySectorInventoryToInventoryPoolQs(UINT8 idx);
BOOLEAN DisplaySectorItemsInfo(void);
BOOLEAN LoadInventoryPoolQ(UINT8 ubSaveGameID);
BOOLEAN MemFreeInventoryPoolQ(void);
BOOLEAN SaveInventoryPoolQ(UINT8 ubSaveGameID);
BOOLEAN SortInventoryPoolQ(void);
BOOLEAN SwitchToInventoryPoolQ(UINT8 newidx);
#endif