**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+5 -5
View File
@@ -63,7 +63,7 @@ INT8 gzMeanwhileStr[][30] =
// the snap to grid nos for meanwhile scenes
INT16 gsMeanWhileGridNo[]=
INT32 gusMeanWhileGridNo[]=
{
12248,
12248,
@@ -91,7 +91,7 @@ typedef struct
INT16 sX;
INT16 sY;
INT16 sZ;
INT16 sGridNo;
INT32 sGridNo;
} NPC_SAVE_INFO;
@@ -145,7 +145,7 @@ UINT32 uiMeanWhileFlags = 0;
#define INTERROGATION_FLAG 0x00008000
#define BALIME_LIBERATED_FLAG 0x00010000
extern void InternalLocateGridNo( INT16 sGridNo, BOOLEAN fForce );
extern void InternalLocateGridNo( INT32 sGridNo, BOOLEAN fForce );
void ProcessImplicationsOfMeanwhile( void );
@@ -916,10 +916,10 @@ void DoneFadeInMeanwhileOnceDone( )
void LocateMeanWhileGrid( void )
{
INT16 sGridNo = 0;
INT32 sGridNo = 0;
// go to the approp. gridno
sGridNo = gsMeanWhileGridNo[ ubCurrentMeanWhileId ];
sGridNo = gusMeanWhileGridNo[ ubCurrentMeanWhileId ];
InternalLocateGridNo( sGridNo, TRUE );