**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+25 -11
View File
@@ -865,7 +865,14 @@ BOOLEAN BeginStrategicRemoveMerc( SOLDIERTYPE *pSoldier, BOOLEAN fAddRehireButto
}
else
{
NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( pSoldier, fAddRehireButton );
if (!is_networked)
NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( pSoldier, fAddRehireButton );
else
{
// WANNE - MP: Skip all the dialog boxes that appear. Just dismiss the merc
StrategicRemoveMerc( pSoldier );
pLeaveSoldier = NULL;
}
}
return( TRUE );
@@ -1004,6 +1011,10 @@ BOOLEAN StrategicRemoveMerc( SOLDIERTYPE *pSoldier )
UnLockPauseState();
UnPauseGame();
if (is_client)
send_dismiss(pSoldier->ubID);
return( TRUE );
}
@@ -1486,17 +1497,20 @@ void ExtendMercInsuranceContractCallBack( UINT8 bExitValue )
void HandleUniqueEventWhenPlayerLeavesTeam( SOLDIERTYPE *pSoldier )
{
switch( pSoldier->ubProfile )
if (!is_networked)
{
//When iggy leaves the players team,
case IGGY:
//if he is owed money ( ie the player didnt pay him )
if( gMercProfiles[ pSoldier->ubProfile ].iBalance < 0 )
{
//iggy is now available to be handled by the enemy
gubFact[ FACT_IGGY_AVAILABLE_TO_ARMY ] = TRUE;
}
break;
switch( pSoldier->ubProfile )
{
//When iggy leaves the players team,
case IGGY:
//if he is owed money ( ie the player didnt pay him )
if( gMercProfiles[ pSoldier->ubProfile ].iBalance < 0 )
{
//iggy is now available to be handled by the enemy
gubFact[ FACT_IGGY_AVAILABLE_TO_ARMY ] = TRUE;
}
break;
}
}
}