mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -64,7 +64,6 @@
|
||||
#define DIR_SOUTH 2
|
||||
#define DIR_WEST 3
|
||||
|
||||
|
||||
INT32 iRestrictedSectorArraySize;
|
||||
UINT32 gRestrictMilitia[256];
|
||||
// HEADROCK HAM B1: Alternate array keeps track of dynamically unrestricted sectors
|
||||
@@ -145,7 +144,6 @@ UINT8 CountMilitia(SECTORINFO *pSectorInfo)
|
||||
pSectorInfo->ubNumberOfCivsAtLevel[ELITE_MILITIA];
|
||||
}
|
||||
|
||||
|
||||
// Creates militia at destination sector. The type and amount of militia depends on current sector's miltia type and amount
|
||||
// HEADROCK HAM 3.4: Added Leadership argument.
|
||||
void GenerateMilitiaSquad(INT16 sMapX, INT16 sMapY, INT16 sTMapX, INT16 sTMapY, UINT8 ubBestLeadership )
|
||||
|
||||
Reference in New Issue
Block a user