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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -477,7 +477,7 @@ SCROLL_BOX gItemListBox; // The Npc Scroll box
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SCROLL_BOX *gpActiveListBox; // Only 1 scroll box is active at a time, this is set to it.
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INT16 gsQdsEnteringGridNo =0;
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INT32 gsQdsEnteringGridNo =0;
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UINT8 gubTextEntryAction = QD_DROP_DOWN_NO_ACTION;
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@@ -3008,7 +3008,7 @@ void AddNPCToGridNo( INT32 iGridNo )
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MercCreateStruct.sSectorX = sSectorX;
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MercCreateStruct.sSectorY = sSectorY;
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MercCreateStruct.bSectorZ = gbWorldSectorZ;
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MercCreateStruct.sInsertionGridNo = (INT16) iGridNo;
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MercCreateStruct.sInsertionGridNo = iGridNo;
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// RandomizeNewSoldierStats( &MercCreateStruct );
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@@ -3023,14 +3023,14 @@ void AddNPCToGridNo( INT32 iGridNo )
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//Add all the npc in the current sectory the npc array
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AddNPCsInSectorToArray();
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gsQdsEnteringGridNo = (INT16)iGridNo;
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gsQdsEnteringGridNo = iGridNo;
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}
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void AddItemToGridNo( INT32 iGridNo )
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{
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gsQdsEnteringGridNo = (INT16)iGridNo;
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gsQdsEnteringGridNo = iGridNo;
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if( Item[ gItemListBox.sCurSelectedItem ].usItemClass == IC_KEY )
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