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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
-7
View File
@@ -1554,10 +1554,6 @@ void AwardExperienceForTravelling( GROUP * pGroup )
void AddCorpsesToBloodcatLair( INT16 sSectorX, INT16 sSectorY )
{
// HEADROCK HAM 3.6: Note, lair location externalized, but may cause issues because the GridNos here are
// hardcoded... Maybe there will be a better way to solve this in the future, with externalized GridNos.
// At the moment, no changes.
ROTTING_CORPSE_DEFINITION Corpse;
INT16 sXPos, sYPos;
@@ -4716,9 +4712,6 @@ void RandomizePatrolGroupLocation( GROUP *pGroup )
//roll the dice to see if this will become an ambush random encounter.
BOOLEAN TestForBloodcatAmbush( GROUP *pGroup )
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
// HEADROCK HAM 3.6: Ambush locations, min/max strength and chance of ambush have all been externalized to XML.
SECTORINFO *pSector;
INT32 iHoursElapsed;
UINT8 ubSectorID;