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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1554,10 +1554,6 @@ void AwardExperienceForTravelling( GROUP * pGroup )
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void AddCorpsesToBloodcatLair( INT16 sSectorX, INT16 sSectorY )
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{
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// HEADROCK HAM 3.6: Note, lair location externalized, but may cause issues because the GridNos here are
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// hardcoded... Maybe there will be a better way to solve this in the future, with externalized GridNos.
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// At the moment, no changes.
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ROTTING_CORPSE_DEFINITION Corpse;
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INT16 sXPos, sYPos;
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@@ -4716,9 +4712,6 @@ void RandomizePatrolGroupLocation( GROUP *pGroup )
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//roll the dice to see if this will become an ambush random encounter.
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BOOLEAN TestForBloodcatAmbush( GROUP *pGroup )
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{
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// HEADROCK HAM 3.6: Ambush locations, min/max strength and chance of ambush have all been externalized to XML.
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SECTORINFO *pSector;
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INT32 iHoursElapsed;
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UINT8 ubSectorID;
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