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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -225,11 +225,12 @@ BOOLEAN SaveArmsDealerInventoryToSaveGameFile( HWFILE hFile )
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//loop through all the dealers inventories
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for( ubArmsDealer=0; ubArmsDealer<NUM_ARMS_DEALERS; ubArmsDealer++ )
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{
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int size = gArmsDealersInventory[ubArmsDealer].size();
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int size = gArmsDealersInventory.empty() ? 0 : gArmsDealersInventory[ubArmsDealer].size();
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if (!FileWrite( hFile, &size, sizeof( int ), &uiNumBytesWritten ))
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{
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return( FALSE );
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}
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if(gArmsDealersInventory.empty()) continue;
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//loop through this dealer's individual items
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for (DealerItemList::iterator iter = gArmsDealersInventory[ubArmsDealer].begin();
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iter != gArmsDealersInventory[ubArmsDealer].end(); ++iter) {
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