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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+2 -1
View File
@@ -225,11 +225,12 @@ BOOLEAN SaveArmsDealerInventoryToSaveGameFile( HWFILE hFile )
//loop through all the dealers inventories
for( ubArmsDealer=0; ubArmsDealer<NUM_ARMS_DEALERS; ubArmsDealer++ )
{
int size = gArmsDealersInventory[ubArmsDealer].size();
int size = gArmsDealersInventory.empty() ? 0 : gArmsDealersInventory[ubArmsDealer].size();
if (!FileWrite( hFile, &size, sizeof( int ), &uiNumBytesWritten ))
{
return( FALSE );
}
if(gArmsDealersInventory.empty()) continue;
//loop through this dealer's individual items
for (DealerItemList::iterator iter = gArmsDealersInventory[ubArmsDealer].begin();
iter != gArmsDealersInventory[ubArmsDealer].end(); ++iter) {