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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+1 -2
View File
@@ -1299,7 +1299,6 @@ UINT8 CurrentPlayerProgressPercentage(void)
{
UINT32 uiCurrentIncome;
UINT32 uiPossibleIncome;
// HEADROCK HAM 3: Changed to UINT16 to avoid overflow
UINT16 usCurrentProgress;
UINT16 ubKillsPerPoint;
UINT16 usKillsProgress;
@@ -1458,7 +1457,6 @@ UINT8 CurrentPlayerProgressPercentage(void)
return((UINT8)usCurrentProgress);
}
UINT8 HighestPlayerProgressPercentage(void)
{
if( gfEditMode )
@@ -1467,6 +1465,7 @@ UINT8 HighestPlayerProgressPercentage(void)
return(gStrategicStatus.ubHighestProgress);
}
// monitors the highest level of progress that player has achieved so far (checking hourly),
// as opposed to his immediate situation (which may be worse if he's suffered a setback).
void HourlyProgressUpdate(void)