**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+7 -7
View File
@@ -655,14 +655,14 @@ void HandleDialogue( )
if ( gfMikeShouldSayHi == TRUE )
{
SOLDIERTYPE * pMike;
INT16 sPlayerGridNo;
INT32 sPlayerGridNo;
UINT8 ubPlayerID;
pMike = FindSoldierByProfileID( MIKE, FALSE );
if ( pMike )
{
sPlayerGridNo = ClosestPC( pMike, NULL );
if (sPlayerGridNo != NOWHERE )
sPlayerGridNo = ClosestPC( pMike, NULL );
if (!TileIsOutOfBounds(sPlayerGridNo))
{
ubPlayerID = WhoIsThere2( sPlayerGridNo, 0 );
if (ubPlayerID != NOBODY)
@@ -896,7 +896,7 @@ void HandleDialogue( )
gTacticalStatus.fLockItemLocators = FALSE;
// Slide to location!
SlideToLocation( 0, (INT16)QItem->uiSpecialEventData );
SlideToLocation( 0, QItem->uiSpecialEventData );
gpCurrentTalkingFace = &gFacesData[ QItem->iFaceIndex ];
gubCurrentTalkingID = QItem->ubCharacterNum;
@@ -1086,7 +1086,7 @@ void HandleDialogue( )
{
if ( QItem->bUIHandlerID == DIALOGUE_NPC_UI )
{
HandleNPCGotoGridNo( (UINT8)QItem->uiSpecialEventData, (INT16)QItem->uiSpecialEventData2, (UINT8)QItem->uiSpecialEventData3 );
HandleNPCGotoGridNo( (UINT8)QItem->uiSpecialEventData, (UINT16)QItem->uiSpecialEventData2, (UINT8)QItem->uiSpecialEventData3 );//dnl!!!
}
}
else if ( QItem->uiSpecialEventFlag & DIALOGUE_SPECIAL_EVENT_DO_ACTION )
@@ -2569,7 +2569,7 @@ void SayQuoteFromAnyBodyInThisSector( INT16 sSectorX, INT16 sSectorY, INT8 bSect
}
}
void SayQuoteFromNearbyMercInSector( INT16 sGridNo, INT8 bDistance, UINT16 usQuoteNum )
void SayQuoteFromNearbyMercInSector( INT32 sGridNo, INT8 bDistance, UINT16 usQuoteNum )
{
// WDS - make number of mercenaries, etc. be configurable
std::vector<UINT8> ubMercsInSector (CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS, 0 );
@@ -2614,7 +2614,7 @@ void SayQuoteFromNearbyMercInSector( INT16 sGridNo, INT8 bDistance, UINT16 usQuo
}
void SayQuote58FromNearbyMercInSector( INT16 sGridNo, INT8 bDistance, UINT16 usQuoteNum, INT8 bSex )
void SayQuote58FromNearbyMercInSector( INT32 sGridNo, INT8 bDistance, UINT16 usQuoteNum, INT8 bSex )
{
// WDS - make number of mercenaries, etc. be configurable
std::vector<UINT8> ubMercsInSector (CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS, 0);