**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+38 -37
View File
@@ -42,7 +42,7 @@ class SOLDIERTYPE;
struct CoverCell
{
INT16 sGridNo;
INT32 sGridNo;
INT8 bCover;
BOOLEAN fInverseColor;
@@ -81,7 +81,11 @@ const UINT8 animArr[3] = {
INT16 gsMinCellX, gsMinCellY, gsMaxCellX, gsMaxCellY = -1;
CoverCell gCoverViewArea[ COVER_X_CELLS ][ COVER_Y_CELLS ][ COVER_Z_CELLS ];
// WANNE - BMP: COVER_X_CELLS, COVER_Y_CELLS, have to be constants,
// so I set them to 2000 (for rows and cols). In normal map it is 160
//CoverCell gCoverViewArea[ COVER_X_CELLS ][ COVER_Y_CELLS ][ COVER_Z_CELLS ];
CoverCell gCoverViewArea[ 2000 ][ 2000 ][ COVER_Z_CELLS ];
DWORD guiCoverNextUpdateTime = 0;
@@ -93,22 +97,22 @@ CHAR16* GetTerrainName( const UINT8& ubTerrainType );
TileDefines GetTileCoverIndex( const INT8& bCover );
void AddCoverObjectToWorld( const INT16& sGridNo, const UINT16& usGraphic, const BOOLEAN& fRoof );
void RemoveCoverObjectFromWorld( const INT16 sGridNo, const UINT16& usGraphic, const BOOLEAN& fRoof );
void AddCoverObjectToWorld( const INT32& sGridNo, const UINT16& usGraphic, const BOOLEAN& fRoof );
void RemoveCoverObjectFromWorld( const INT32 sGridNo, const UINT16& usGraphic, const BOOLEAN& fRoof );
void AddCoverObjectsToViewArea();
void RemoveCoverObjectsFromViewArea();
void CalculateCover();
void CalculateCoverForSoldier( SOLDIERTYPE* pForSoldier, const INT16& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover );
void CalculateCoverFromSoldier( SOLDIERTYPE* pFromSoldier, const INT16& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover, SOLDIERTYPE* pToSoldier=NULL );
void CalculateCoverForSoldier( SOLDIERTYPE* pForSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover );
void CalculateCoverFromSoldier( SOLDIERTYPE* pFromSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover, SOLDIERTYPE* pToSoldier=NULL );
void GetGridNoForViewPort( const UINT8& ubX, const UINT8& ubY, INT16& sGridNo );
void GetGridNoForViewPort( const INT32& ubX, const INT32& ubY, INT32& sGridNo );
BOOLEAN GridNoOnScreenAndAround( const INT16& sGridNo, const UINT8& ubRadius=2 );
BOOLEAN GridNoOnScreenAndAround( const INT32& sGridNo, const UINT8& ubRadius=2 );
BOOLEAN IsTheRoofVisible( const INT16& sGridNo );
BOOLEAN HasAdjTile( const UINT8& ubX, const UINT8& ubY );
BOOLEAN IsTheRoofVisible( const INT32& sGridNo );
BOOLEAN HasAdjTile( const INT32& ubX, const INT32& ubY );
//******* Functions **************************************************
@@ -137,7 +141,7 @@ void SwitchCoverDrawMode()
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, zDebugString );
}
void GetGridNoForViewPort( const UINT8& ubX, const UINT8& ubY, INT16& sGridNo )
void GetGridNoForViewPort( const INT32& ubX, const INT32& ubY, INT32& sGridNo )
{
sGridNo = MAPROWCOLTOPOS( ubY, ubX );
}
@@ -177,7 +181,7 @@ TileDefines GetTileCoverIndex( const INT8& bCover )
}
}
void AddCoverObjectToWorld( const INT16& sGridNo, const UINT16& usGraphic, const BOOLEAN& fRoof )
void AddCoverObjectToWorld( const INT32& sGridNo, const UINT16& usGraphic, const BOOLEAN& fRoof )
{
LEVELNODE *pNode;
@@ -201,7 +205,7 @@ void AddCoverObjectToWorld( const INT16& sGridNo, const UINT16& usGraphic, const
}
}
void RemoveCoverObjectFromWorld( const INT16 sGridNo, const UINT16& usGraphic, const BOOLEAN& fRoof )
void RemoveCoverObjectFromWorld( const INT32 sGridNo, const UINT16& usGraphic, const BOOLEAN& fRoof )
{
if( fRoof )
{
@@ -213,9 +217,9 @@ void RemoveCoverObjectFromWorld( const INT16 sGridNo, const UINT16& usGraphic, c
}
}
BOOLEAN HasAdjTile( const UINT8& ubX, const UINT8& ubY, const UINT8& ubZ )
BOOLEAN HasAdjTile( const INT32& ubX, const INT32& ubY, const INT32& ubZ )
{
UINT8 ubTX, ubTY;
INT32 ubTX, ubTY;
for ( ubTX = ubX-1; ubTX <= ubX+1; ++ubTX )
{
@@ -249,17 +253,16 @@ void AddCoverObjectsToViewArea()
{
return;
}
UINT8 ubX, ubY, ubZ;
INT32 ubX, ubY, ubZ;
BOOLEAN fChanged = FALSE;
for ( ubX=(UINT8)gsMinCellX; ubX<=gsMaxCellX; ++ubX )
for ( ubX=gsMinCellX; ubX<=gsMaxCellX; ++ubX )
{
for ( ubY=(UINT8)gsMinCellY; ubY<=gsMaxCellY; ++ubY )
for ( ubY=gsMinCellY; ubY<=gsMaxCellY; ++ubY )
{
for ( ubZ=0; ubZ<COVER_Z_CELLS; ++ubZ )
{
INT16& sGridNo = gCoverViewArea[ ubX ][ ubY ][ ubZ ].sGridNo;
INT32& sGridNo = gCoverViewArea[ ubX ][ ubY ][ ubZ ].sGridNo;
INT8& bCover = gCoverViewArea[ ubX ][ ubY ][ ubZ ].bCover;
BOOLEAN& fInverseColor = gCoverViewArea[ ubX ][ ubY ][ ubZ ].fInverseColor;
@@ -286,17 +289,16 @@ void RemoveCoverObjectsFromViewArea()
{
return;
}
UINT8 ubX, ubY, ubZ;
INT32 ubX, ubY, ubZ;
BOOLEAN fChanged = FALSE;
for ( ubX=(UINT8)gsMinCellX; ubX<=gsMaxCellX; ++ubX )
for ( ubX=gsMinCellX; ubX<=gsMaxCellX; ++ubX )
{
for ( ubY=(UINT8)gsMinCellY; ubY<=gsMaxCellY; ++ubY )
for ( ubY=gsMinCellY; ubY<=gsMaxCellY; ++ubY )
{
for ( ubZ=0; ubZ<COVER_Z_CELLS; ++ubZ )
{
INT16& sGridNo = gCoverViewArea[ ubX ][ ubY ][ ubZ ].sGridNo;
INT32& sGridNo = gCoverViewArea[ ubX ][ ubY ][ ubZ ].sGridNo;
INT8& bCover = gCoverViewArea[ ubX ][ ubY ][ ubZ ].bCover;
BOOLEAN& fInverseColor = gCoverViewArea[ ubX ][ ubY ][ ubZ ].fInverseColor;
@@ -319,7 +321,7 @@ void RemoveCoverObjectsFromViewArea()
}
// ubRadius in times of y or x cell sizes
BOOLEAN GridNoOnScreenAndAround( const INT16& sGridNo, const UINT8& ubRadius )
BOOLEAN GridNoOnScreenAndAround( const INT32& sGridNo, const UINT8& ubRadius )
{
INT16 sNewCenterWorldX, sNewCenterWorldY;
INT16 sWorldX;
@@ -359,7 +361,7 @@ void DisplayCover( const BOOLEAN& forceUpdate )
void CalculateCover()
{
UINT8 ubX, ubY, ubZ;
INT32 ubX, ubY, ubZ;
SOLDIERTYPE* pSoldier;
RemoveCoverObjectsFromViewArea();
@@ -376,7 +378,7 @@ void CalculateCover()
GetSoldier( &pSoldier, gusSelectedSoldier );
const INT16& sSelectedSoldierGridNo = MercPtrs[ gusSelectedSoldier ]->sGridNo;
const INT32& sSelectedSoldierGridNo = MercPtrs[ gusSelectedSoldier ]->sGridNo;
INT16 usTmp;
GetScreenXYWorldCell( gsVIEWPORT_START_X, gsVIEWPORT_START_Y, &gsMinCellX, &usTmp );
@@ -384,14 +386,13 @@ void CalculateCover()
GetScreenXYWorldCell( gsVIEWPORT_END_X, gsVIEWPORT_START_Y, &usTmp, &gsMinCellY );
GetScreenXYWorldCell( gsVIEWPORT_START_X, gsVIEWPORT_END_Y, &usTmp, &gsMaxCellY );
for ( ubX=(UINT8)gsMinCellX; ubX<=gsMaxCellX; ++ubX )
for ( ubX=gsMinCellX; ubX<=gsMaxCellX; ++ubX )
{
for ( ubY=(UINT8)gsMinCellY; ubY<=gsMaxCellY; ++ubY )
for ( ubY=gsMinCellY; ubY<=gsMaxCellY; ++ubY )
{
for ( ubZ=0; ubZ<COVER_Z_CELLS; ++ubZ )
{
INT16& sGridNo = gCoverViewArea[ ubX ][ ubY ][ ubZ ].sGridNo;
INT32& sGridNo = gCoverViewArea[ ubX ][ ubY ][ ubZ ].sGridNo;
INT8& bCover = gCoverViewArea[ ubX ][ ubY ][ ubZ ].bCover;
BOOLEAN& fInverseColor = gCoverViewArea[ ubX ][ ubY ][ ubZ ].fInverseColor;
@@ -443,7 +444,7 @@ void CalculateCover()
AddCoverObjectsToViewArea();
}
void CalculateCoverForSoldier( SOLDIERTYPE* pSoldier, const INT16& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover )
void CalculateCoverForSoldier( SOLDIERTYPE* pSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover )
{
UINT32 uiLoop;
SOLDIERTYPE *pOpponent;
@@ -489,7 +490,7 @@ void CalculateCoverForSoldier( SOLDIERTYPE* pSoldier, const INT16& sTargetGridNo
}
}
void CalculateCoverFromSoldier( SOLDIERTYPE* pFromSoldier, const INT16& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover, SOLDIERTYPE* pToSoldier )
void CalculateCoverFromSoldier( SOLDIERTYPE* pFromSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover, SOLDIERTYPE* pToSoldier )
{
UINT16 usSightLimit = pFromSoldier->GetMaxDistanceVisible(sTargetGridNo, (INT8)fRoof, CALC_FROM_WANTED_DIR);
@@ -497,7 +498,7 @@ void CalculateCoverFromSoldier( SOLDIERTYPE* pFromSoldier, const INT16& sTargetG
{
const UINT8& ubStance = animArr[i];
UINT16 usAdjustedSight;
INT32 usAdjustedSight;
if (pToSoldier == NULL) {
usAdjustedSight = usSightLimit;
@@ -513,7 +514,7 @@ void CalculateCoverFromSoldier( SOLDIERTYPE* pFromSoldier, const INT16& sTargetG
}
}
void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo )
void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo )
{
UINT16 usRange=0;
CHAR16 zOutputString[512];
@@ -575,7 +576,7 @@ void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo )
//gJa25SaveStruct.uiDisplayGunRangeCounter++;
}
BOOLEAN IsTheRoofVisible( const INT16& sGridNo )
BOOLEAN IsTheRoofVisible( const INT32& sGridNo )
{
if( FlatRoofAboveGridNo( sGridNo ) )
{