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** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+8 -8
View File
@@ -305,11 +305,11 @@ BOOLEAN LoadEnemySoldiersFromTempFile()
curr->pBasicPlacement->ubSoldierClass = curr->pDetailedPlacement->ubSoldierClass;
curr->pBasicPlacement->ubCivilianGroup = curr->pDetailedPlacement->ubCivilianGroup;
curr->pBasicPlacement->fHasKeys = curr->pDetailedPlacement->fHasKeys;
curr->pBasicPlacement->sStartingGridNo = curr->pDetailedPlacement->sInsertionGridNo;
curr->pBasicPlacement->usStartingGridNo = curr->pDetailedPlacement->sInsertionGridNo;
curr->pBasicPlacement->bPatrolCnt = curr->pDetailedPlacement->bPatrolCnt;
memcpy( curr->pBasicPlacement->sPatrolGrid, curr->pDetailedPlacement->sPatrolGrid,
sizeof( INT16 ) * curr->pBasicPlacement->bPatrolCnt );
sizeof( INT32 ) * curr->pBasicPlacement->bPatrolCnt );
if( curr->pBasicPlacement->bTeam == CIV_TEAM )
{
@@ -907,11 +907,11 @@ BOOLEAN NewWayOfLoadingEnemySoldiersFromTempFile()
curr->pBasicPlacement->ubSoldierClass = curr->pDetailedPlacement->ubSoldierClass;
curr->pBasicPlacement->ubCivilianGroup = curr->pDetailedPlacement->ubCivilianGroup;
curr->pBasicPlacement->fHasKeys = curr->pDetailedPlacement->fHasKeys;
curr->pBasicPlacement->sStartingGridNo = curr->pDetailedPlacement->sInsertionGridNo;
curr->pBasicPlacement->usStartingGridNo = curr->pDetailedPlacement->sInsertionGridNo;
curr->pBasicPlacement->bPatrolCnt = curr->pDetailedPlacement->bPatrolCnt;
memcpy( curr->pBasicPlacement->sPatrolGrid, curr->pDetailedPlacement->sPatrolGrid,
sizeof( INT16 ) * curr->pBasicPlacement->bPatrolCnt );
sizeof( INT32 ) * curr->pBasicPlacement->bPatrolCnt );
//Add preserved placements as long as they don't exceed the actual population.
@@ -1222,11 +1222,11 @@ BOOLEAN NewWayOfLoadingCiviliansFromTempFile()
curr->pBasicPlacement->ubSoldierClass = curr->pDetailedPlacement->ubSoldierClass;
curr->pBasicPlacement->ubCivilianGroup = curr->pDetailedPlacement->ubCivilianGroup;
curr->pBasicPlacement->fHasKeys = curr->pDetailedPlacement->fHasKeys;
curr->pBasicPlacement->sStartingGridNo = curr->pDetailedPlacement->sInsertionGridNo;
curr->pBasicPlacement->usStartingGridNo = curr->pDetailedPlacement->sInsertionGridNo;
curr->pBasicPlacement->bPatrolCnt = curr->pDetailedPlacement->bPatrolCnt;
memcpy( curr->pBasicPlacement->sPatrolGrid, curr->pDetailedPlacement->sPatrolGrid,
sizeof( INT16 ) * curr->pBasicPlacement->bPatrolCnt );
sizeof( INT32 ) * curr->pBasicPlacement->bPatrolCnt );
if( curr->pDetailedPlacement->bLife < curr->pDetailedPlacement->bLifeMax )
@@ -1391,7 +1391,7 @@ BOOLEAN NewWayOfSavingEnemyAndCivliansToTempFile( INT16 sSectorX, INT16 sSectorY
{
//use original position
curr->pDetailedPlacement->fOnRoof = curr->pBasicPlacement->fOnRoof;
curr->pDetailedPlacement->sInsertionGridNo = curr->pBasicPlacement->sStartingGridNo;
curr->pDetailedPlacement->sInsertionGridNo = curr->pBasicPlacement->usStartingGridNo;
}
}
}
@@ -1785,7 +1785,7 @@ BOOLEAN CountNumberOfElitesRegularsAdminsAndCreaturesFromEnemySoldiersTempFile(
curr->pBasicPlacement->bPatrolCnt = curr->pDetailedPlacement->bPatrolCnt;
memcpy( curr->pBasicPlacement->sPatrolGrid, curr->pDetailedPlacement->sPatrolGrid,
sizeof( INT16 ) * curr->pBasicPlacement->bPatrolCnt );
sizeof( INT32 ) * curr->pBasicPlacement->bPatrolCnt );
//Add preserved placements as long as they don't exceed the actual population.