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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1493,7 +1493,6 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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case( TRAIN_BY_OTHER ):
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sPtsAvailable = GetSoldierStudentPts( MercPtrs[ pFace->ubSoldierID ], MercPtrs[ pFace->ubSoldierID ]->bTrainStat, &usMaximumPts );
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break;
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// HEADROCK HAM 3.6: New assignment. Works just like Town Training.
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case( TRAIN_TOWN ):
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case( TRAIN_MOBILE ):
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sPtsAvailable = GetTownTrainPtsForCharacter( MercPtrs[ pFace->ubSoldierID ], &usMaximumPts );
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@@ -1851,8 +1850,8 @@ void HandleAutoFaces( )
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{
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pFace->uiFlags &= ( ~FACE_SHOW_WHITE_HILIGHT );
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}
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if ( pSoldier->sGridNo != pSoldier->pathing.sFinalDestination && pSoldier->sGridNo != NOWHERE )
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if ( pSoldier->sGridNo != pSoldier->pathing.sFinalDestination && !TileIsOutOfBounds(pSoldier->sGridNo))
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{
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pFace->uiFlags |= FACE_SHOW_MOVING_HILIGHT;
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}
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