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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -32,7 +32,7 @@
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#define LOOSE_CURSOR_DELAY 300
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static BOOLEAN gfLooseCursorOn = FALSE;
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static INT16 gsLooseCursorGridNo = NOWHERE;
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static INT32 gsLooseCursorGridNo = NOWHERE;
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static UINT32 guiLooseCursorID = 0;
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static UINT32 guiLooseCursorTimeOfLastUpdate = 0;
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@@ -217,8 +217,8 @@ UICursor gUICursors[ NUM_UI_CURSORS ] =
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UINT32 guiCurUICursor = NO_UICURSOR;
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UINT32 guiOldUICursor = NO_UICURSOR;
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UINT16 gusCurMousePos;
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UINT16 gusTargetDropPos;
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UINT32 gusCurMousePos;
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UINT32 gusTargetDropPos;
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BOOLEAN gfTargetDropPos = FALSE;
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// LOCAL FUNCTIONS
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@@ -236,7 +236,7 @@ BOOLEAN SetUICursor( UINT32 uiNewCursor )
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BOOLEAN DrawUICursor( )
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{
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INT16 sMapPos;
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INT32 usMapPos;
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static BOOLEAN fHideCursor = FALSE;
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LEVELNODE *pNode;
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UINT16 usTileCursor;
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@@ -263,9 +263,9 @@ BOOLEAN DrawUICursor( )
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return( TRUE );
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}
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if (GetMouseMapPos( &sMapPos) )
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if (GetMouseMapPos( &usMapPos) )
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{
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gusCurMousePos = sMapPos;
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gusCurMousePos = usMapPos;
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if ( guiCurUICursor == NO_UICURSOR )
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{
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@@ -685,13 +685,9 @@ void EraseSnappingCursor( )
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RemoveAllObjectsOfTypeRange( gusCurMousePos, FIRSTPOINTERS, LASTPOINTERS );
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RemoveAllOnRoofsOfTypeRange( gusCurMousePos, FIRSTPOINTERS, LASTPOINTERS );
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RemoveAllOnRoofsOfTypeRange( gusCurMousePos, MOCKFLOOR, MOCKFLOOR );
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}
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void StartLooseCursor( INT16 sGridNo, UINT32 uiCursorID )
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void StartLooseCursor( INT32 sGridNo, UINT32 uiCursorID )
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{
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gfLooseCursorOn = TRUE;
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