**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+7 -11
View File
@@ -32,7 +32,7 @@
#define LOOSE_CURSOR_DELAY 300
static BOOLEAN gfLooseCursorOn = FALSE;
static INT16 gsLooseCursorGridNo = NOWHERE;
static INT32 gsLooseCursorGridNo = NOWHERE;
static UINT32 guiLooseCursorID = 0;
static UINT32 guiLooseCursorTimeOfLastUpdate = 0;
@@ -217,8 +217,8 @@ UICursor gUICursors[ NUM_UI_CURSORS ] =
UINT32 guiCurUICursor = NO_UICURSOR;
UINT32 guiOldUICursor = NO_UICURSOR;
UINT16 gusCurMousePos;
UINT16 gusTargetDropPos;
UINT32 gusCurMousePos;
UINT32 gusTargetDropPos;
BOOLEAN gfTargetDropPos = FALSE;
// LOCAL FUNCTIONS
@@ -236,7 +236,7 @@ BOOLEAN SetUICursor( UINT32 uiNewCursor )
BOOLEAN DrawUICursor( )
{
INT16 sMapPos;
INT32 usMapPos;
static BOOLEAN fHideCursor = FALSE;
LEVELNODE *pNode;
UINT16 usTileCursor;
@@ -263,9 +263,9 @@ BOOLEAN DrawUICursor( )
return( TRUE );
}
if (GetMouseMapPos( &sMapPos) )
if (GetMouseMapPos( &usMapPos) )
{
gusCurMousePos = sMapPos;
gusCurMousePos = usMapPos;
if ( guiCurUICursor == NO_UICURSOR )
{
@@ -685,13 +685,9 @@ void EraseSnappingCursor( )
RemoveAllObjectsOfTypeRange( gusCurMousePos, FIRSTPOINTERS, LASTPOINTERS );
RemoveAllOnRoofsOfTypeRange( gusCurMousePos, FIRSTPOINTERS, LASTPOINTERS );
RemoveAllOnRoofsOfTypeRange( gusCurMousePos, MOCKFLOOR, MOCKFLOOR );
}
void StartLooseCursor( INT16 sGridNo, UINT32 uiCursorID )
void StartLooseCursor( INT32 sGridNo, UINT32 uiCursorID )
{
gfLooseCursorOn = TRUE;