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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2107,9 +2107,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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// Non-Launcher Guns Only
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if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_GUN && !Item[ gpItemDescObject->usItem].rocketlauncher )
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{
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if ( GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 || GetShotsPerBurst(gpItemDescObject) > 0 )
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if (GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 || GetShotsPerBurst(gpItemDescObject)> 0 )
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{
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// AUTO/BURST PENALTY TOOLTIP activated
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// BURST PENALTY
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MSYS_EnableRegion( &gStatsFasthelpRegions[ 2 ] );
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if ( GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 && GetShotsPerBurst(gpItemDescObject) <= 0 )
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@@ -2898,9 +2898,9 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
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// Non-Launcher Guns Only
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if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_GUN && !Item[ gpItemDescObject->usItem].rocketlauncher )
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{
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if ( GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 || GetShotsPerBurst(gpItemDescObject) > 0 )
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if (GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 || GetShotsPerBurst(gpItemDescObject)> 0 )
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{
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// AUTO/BURST PENALTY TOOLTIP activated
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// BURST PENALTY
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MSYS_EnableRegion( &gStatsFasthelpRegions[ 2 ] );
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if ( GetAutofireShotsPerFiveAPs(gpItemDescObject) > 0 && GetShotsPerBurst(gpItemDescObject) <= 0 )
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@@ -5104,7 +5104,7 @@ void DrawAmmoValues( OBJECTTYPE * gpItemDescObject, int shotsLeft )
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// AMMO NOISE SUPPRESSION
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// equals
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SetFontForeground( 6 );
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//mprintf( gWeaponStats[ 43 ].sX + gsInvDescX, gWeaponStats[ 43 ].sY + gsInvDescY, L"%s", gWeaponStatsDesc[ 8 ] );
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//mprintf( gWeaponStats[ 41 ].sX + gsInvDescX, gWeaponStats[ 41 ].sY + gsInvDescY, L"%s", gWeaponStatsDesc[ 8 ] );
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// determine value
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INT16 iNoiseSuppression = 0;
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@@ -5988,10 +5988,10 @@ void DrawMiscValues( OBJECTTYPE * gpItemDescObject )
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// HIDE MUZZLE FLASH
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// NO DATA SHOWN, icon either appears or does not appear.
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// HEADROCK HAM 3.5 - Fixed this, because the count needs to be increased to skip a line!
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if ( Item[ gpItemDescObject->usItem ].hidemuzzleflash > 0 && cnt<=27 )
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{
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cnt++;
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}
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if ( Item[ gpItemDescObject->usItem ].hidemuzzleflash > 0 && cnt<=27 )
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{
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cnt++;
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}
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// BIPOD
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if ( Item[ gpItemDescObject->usItem ].bipod != 0 && cnt<=27 )
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