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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -594,7 +594,7 @@ INT16 GetUIApsToDisplay( SOLDIERTYPE *pSoldier )
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void CheckForDisabledForGiveItem( )
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{
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INT16 sDist;
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INT16 sDestGridNo;
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INT32 sDestGridNo;
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INT8 bDestLevel;
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INT32 cnt;
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SOLDIERTYPE *pSoldier;
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@@ -794,8 +794,8 @@ void UpdateSMPanel( )
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BOOLEAN fNearLowerLevel;
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INT8 bDirection;
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UINT8 ubStanceState;
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if ( gpSMCurrentMerc->sGridNo == NOWHERE )
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if (TileIsOutOfBounds(gpSMCurrentMerc->sGridNo))
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{
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return;
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}
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@@ -3851,7 +3851,7 @@ void MergeMessageBoxCallBack( UINT8 ubExitValue )
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void HandleMouseOverSoldierFaceForContMove( SOLDIERTYPE *pSoldier, BOOLEAN fOn )
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{
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FACETYPE *pFace;
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INT16 sGridNo;
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INT32 sGridNo = NOWHERE;
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if ( pSoldier == NULL )
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{
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@@ -5296,6 +5296,10 @@ void UpdateTEAMPanel( )
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{
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INT32 cnt;
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// WANNE: In editor mode, always disable the Done button, because we dont have any merc!
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#ifdef JA2EDITOR
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DisableButton( iTEAMPanelButtons[ TEAM_DONE_BUTTON ] );
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#else
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if ( (gTacticalStatus.ubCurrentTeam != gbPlayerNum) || (gTacticalStatus.uiFlags & REALTIME ) || !(gTacticalStatus.uiFlags & INCOMBAT ) )
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{
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DisableButton( iTEAMPanelButtons[ TEAM_DONE_BUTTON ] );
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@@ -5304,6 +5308,12 @@ void UpdateTEAMPanel( )
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{
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EnableButton( iTEAMPanelButtons[ TEAM_DONE_BUTTON ] );
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}
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#endif
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// WANNE: In editor mode, always disable the strategy map button, because we dont have any merc!
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#ifdef JA2EDITOR
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DisableButton( iTEAMPanelButtons[ TEAM_MAP_SCREEN_BUTTON ] );
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#else
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if ( gTacticalStatus.uiFlags & ENGAGED_IN_CONV )
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{
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@@ -5313,6 +5323,7 @@ void UpdateTEAMPanel( )
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{
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EnableButton( iTEAMPanelButtons[ TEAM_MAP_SCREEN_BUTTON ] );
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}
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#endif
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if ( gfDisableTacticalPanelButtons )
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@@ -5341,7 +5352,13 @@ void UpdateTEAMPanel( )
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}
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else
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{
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// WANNE: In editor mode, always disable the squad button, because we dont have any merc!
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#ifdef JA2EDITOR
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DisableButton( iTEAMPanelButtons[ CHANGE_SQUAD_BUTTON ] );
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#else
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EnableButton( iTEAMPanelButtons[ CHANGE_SQUAD_BUTTON ] );
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#endif
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for ( cnt = 0; cnt < NUMBER_OF_SOLDIERS_PER_SQUAD; cnt++ )
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{
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