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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -74,16 +74,12 @@ extern UINT8 gbNewPanel;
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extern UINT8 gubNewPanelParam;
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extern INT16 gsCurInterfacePanel;
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extern UINT32 guiRENDERBUFFER;
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extern UINT32 guiCLOSE;
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extern UINT32 guiDEAD;
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extern UINT32 guiHATCH;
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extern UINT32 guiINTEXT;
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extern UINT32 guiGUNSM;
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extern UINT32 guiP1ITEMS;
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extern UINT32 guiP2ITEMS;
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extern UINT32 guiP3ITEMS;
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extern UINT32 guiSILHOUETTE;
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extern UINT32 guiCOMPANEL;
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extern UINT32 guiCOMPANELB;
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@@ -223,13 +219,13 @@ void ResetAimCubeAI( );
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void SetupAimCubeAI( );
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void IncrementAimCubeUI( );
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void EndAimCubeUI( );
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void BeginAimCubeUI( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 ubLevel, UINT8 bStartPower, INT8 bStartHeight );
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void BeginAimCubeUI( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 ubLevel, UINT8 bStartPower, INT8 bStartHeight );
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BOOLEAN AimCubeUIClick( );
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void ResetPhysicsTrajectoryUI( );
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void SetupPhysicsTrajectoryUI( );
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void EndPhysicsTrajectoryUI( );
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void BeginPhysicsTrajectoryUI( INT16 sGridNo, INT8 bLevel, BOOLEAN fBadCTGT );
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void BeginPhysicsTrajectoryUI( INT32 sGridNo, INT8 bLevel, BOOLEAN fBadCTGT );
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void InitPlayerUIBar( BOOLEAN fInterrupt );
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@@ -237,7 +233,7 @@ void ToggleTacticalPanels( );
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void DirtyTopMessage( );
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void BeginMultiPurposeLocator( INT16 sGridNo, INT8 bLevel, BOOLEAN fSlideTo );
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void BeginMultiPurposeLocator( INT32 sGridNo, INT8 bLevel, BOOLEAN fSlideTo );
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void HandleMultiPurposeLocator( );
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void RenderTopmostMultiPurposeLocator( );
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