**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+4 -8
View File
@@ -74,16 +74,12 @@ extern UINT8 gbNewPanel;
extern UINT8 gubNewPanelParam;
extern INT16 gsCurInterfacePanel;
extern UINT32 guiRENDERBUFFER;
extern UINT32 guiCLOSE;
extern UINT32 guiDEAD;
extern UINT32 guiHATCH;
extern UINT32 guiINTEXT;
extern UINT32 guiGUNSM;
extern UINT32 guiP1ITEMS;
extern UINT32 guiP2ITEMS;
extern UINT32 guiP3ITEMS;
extern UINT32 guiSILHOUETTE;
extern UINT32 guiCOMPANEL;
extern UINT32 guiCOMPANELB;
@@ -223,13 +219,13 @@ void ResetAimCubeAI( );
void SetupAimCubeAI( );
void IncrementAimCubeUI( );
void EndAimCubeUI( );
void BeginAimCubeUI( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 ubLevel, UINT8 bStartPower, INT8 bStartHeight );
void BeginAimCubeUI( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 ubLevel, UINT8 bStartPower, INT8 bStartHeight );
BOOLEAN AimCubeUIClick( );
void ResetPhysicsTrajectoryUI( );
void SetupPhysicsTrajectoryUI( );
void EndPhysicsTrajectoryUI( );
void BeginPhysicsTrajectoryUI( INT16 sGridNo, INT8 bLevel, BOOLEAN fBadCTGT );
void BeginPhysicsTrajectoryUI( INT32 sGridNo, INT8 bLevel, BOOLEAN fBadCTGT );
void InitPlayerUIBar( BOOLEAN fInterrupt );
@@ -237,7 +233,7 @@ void ToggleTacticalPanels( );
void DirtyTopMessage( );
void BeginMultiPurposeLocator( INT16 sGridNo, INT8 bLevel, BOOLEAN fSlideTo );
void BeginMultiPurposeLocator( INT32 sGridNo, INT8 bLevel, BOOLEAN fSlideTo );
void HandleMultiPurposeLocator( );
void RenderTopmostMultiPurposeLocator( );