**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+37
View File
@@ -0,0 +1,37 @@
#ifndef _ITERFACEITEMIMAGES_H_
#define _ITERFACEITEMIMAGES_H_
#include "Types.h"
#include "VFS/vfs_types.h"
#include "VFS/vfs_path.h"
#include <map>
class MDItemVideoObjects
{
public:
MDItemVideoObjects();
UINT32 getVObjectForItem(UINT32 key);
void registerItem(UINT32 key, vfs::Path const& sFileName);
bool registerItemsFromFilePattern(vfs::Path const& sFilePattern);
void unRegisterAllItems();
private:
std::map<UINT32,UINT32> m_mapVObjects;
};
extern bool g_bUsePngItemImages;
// old item image handles
extern UINT32 guiGUNSM;
extern UINT32 guiP1ITEMS;
extern UINT32 guiP2ITEMS;
extern UINT32 guiP3ITEMS;
// new item image handles
extern MDItemVideoObjects g_oGUNSM;
extern MDItemVideoObjects g_oP1ITEMS;
extern MDItemVideoObjects g_oP2ITEMS;
extern MDItemVideoObjects g_oP3ITEMS;
bool RegisterItemImages();
#endif // _ITERFACEITEMIMAGES_H_