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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2070,11 +2070,14 @@ void ChooseLocationSpecificGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp
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// but somewhere on their person, not in their face positions
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if ( gWorldSectorX == TIXA_SECTOR_X && gWorldSectorY == TIXA_SECTOR_Y && StrategicMap[ TIXA_SECTOR_X + TIXA_SECTOR_Y * MAP_WORLD_X ].fEnemyControlled )
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{
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//dnl ch40 041009
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usItem = PickARandomItem(GASMASKS);
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if ( usItem > 0 )
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if(Random(100) > 80)
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usItem = NOTHING;
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if(usItem > 0)
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{
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CreateItem( usItem, (INT8) (95+Random(6)), &gTempObject );
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PlaceObjectInSoldierCreateStruct( pp, &gTempObject );
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CreateItem(usItem, (INT8)(90+Random(10)), &gTempObject);
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PlaceObjectInSoldierCreateStruct(pp, &gTempObject);
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}
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}
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}
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@@ -2745,10 +2748,10 @@ else
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uiItemClass == IC_THROWING_KNIFE || uiItemClass == IC_LAUNCHER ||
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uiItemClass == IC_APPLIABLE || uiItemClass == IC_FACE || uiItemClass == IC_TENTACLES ||
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uiItemClass == IC_THROWN || uiItemClass == IC_PUNCH || uiItemClass == IC_KEY ||
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uiItemClass == IC_MISC || uiItemClass == IC_MONEY
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uiItemClass == IC_MISC || uiItemClass == IC_MONEY
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// WANNE: Fix by Roadkill: Also drop LBE Gear
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|| uiItemClass == IC_LBEGEAR || uiItemClass == IC_BELTCLIP
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|| uiItemClass == IC_LBEGEAR || uiItemClass == IC_BELTCLIP
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)
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{
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// Find matching armour in the XML
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