**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+8 -5
View File
@@ -2070,11 +2070,14 @@ void ChooseLocationSpecificGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp
// but somewhere on their person, not in their face positions
if ( gWorldSectorX == TIXA_SECTOR_X && gWorldSectorY == TIXA_SECTOR_Y && StrategicMap[ TIXA_SECTOR_X + TIXA_SECTOR_Y * MAP_WORLD_X ].fEnemyControlled )
{
//dnl ch40 041009
usItem = PickARandomItem(GASMASKS);
if ( usItem > 0 )
if(Random(100) > 80)
usItem = NOTHING;
if(usItem > 0)
{
CreateItem( usItem, (INT8) (95+Random(6)), &gTempObject );
PlaceObjectInSoldierCreateStruct( pp, &gTempObject );
CreateItem(usItem, (INT8)(90+Random(10)), &gTempObject);
PlaceObjectInSoldierCreateStruct(pp, &gTempObject);
}
}
}
@@ -2745,10 +2748,10 @@ else
uiItemClass == IC_THROWING_KNIFE || uiItemClass == IC_LAUNCHER ||
uiItemClass == IC_APPLIABLE || uiItemClass == IC_FACE || uiItemClass == IC_TENTACLES ||
uiItemClass == IC_THROWN || uiItemClass == IC_PUNCH || uiItemClass == IC_KEY ||
uiItemClass == IC_MISC || uiItemClass == IC_MONEY
uiItemClass == IC_MISC || uiItemClass == IC_MONEY
// WANNE: Fix by Roadkill: Also drop LBE Gear
|| uiItemClass == IC_LBEGEAR || uiItemClass == IC_BELTCLIP
|| uiItemClass == IC_LBEGEAR || uiItemClass == IC_BELTCLIP
)
{
// Find matching armour in the XML