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** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+3 -3
View File
@@ -362,7 +362,7 @@ INT8 gbNumHeliSeatsOccupied = 0;
BOOLEAN gfFirstGuyDown = FALSE;
UINT32 uiSoundSample;
INT16 gsGridNoSweetSpot;
INT32 gsGridNoSweetSpot;
INT16 gsHeliXPos;
INT16 gsHeliYPos;
FLOAT gdHeliZPos;
@@ -414,7 +414,7 @@ void AddMercToHeli( UINT8 ubID )
}
void StartHelicopterRun( INT16 sGridNoSweetSpot )
void StartHelicopterRun( INT32 sGridNoSweetSpot )
{
INT16 sX, sY;
@@ -798,7 +798,7 @@ void HandleHeliDrop( )
}
void BeginMercEntering( SOLDIERTYPE *pSoldier, INT16 sGridNo )
void BeginMercEntering( SOLDIERTYPE *pSoldier, INT32 sGridNo )
{
ResetHeliSeats( );