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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -73,7 +73,7 @@ typedef struct
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UINT16 usHeight;
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INT16 sX;
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INT16 sY;
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INT16 sAdditionalData;
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INT32 sAdditionalData;//dnl ch56 151009
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UINT8 ubFlags;
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UINT8 ubLeaveSectorType;
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UINT8 ubLeaveSectorCode;
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@@ -106,23 +106,23 @@ EXIT_DIALOG_STRUCT gExitDialog;
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UINT8 gubExitGUIDirection;
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INT16 gsExitGUIAdditionalData;
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INT32 gsExitGUIAdditionalData;//dnl ch56 151009
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INT16 gsWarpWorldX;
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INT16 gsWarpWorldY;
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INT8 gbWarpWorldZ;
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INT16 gsWarpGridNo;
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INT32 gsWarpGridNo;
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//KM: New method is coded for more sophistocated rules. All the information is stored within the gExitDialog struct
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// and calculated upon entry to this function instead of passing in multiple arguments and calculating it prior.
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BOOLEAN InternalInitSectorExitMenu( UINT8 ubDirection, INT16 sAdditionalData )
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BOOLEAN InternalInitSectorExitMenu( UINT8 ubDirection, INT32 sAdditionalData )//dnl ch56 151009
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{
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UINT32 uiTraverseTimeInMinutes;
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SOLDIERTYPE *pSoldier;
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INT32 i;
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SGPRect aRect;
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UINT16 usTextBoxWidth, usTextBoxHeight;
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INT16 sMapPos = 0;
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INT32 usMapPos = 0;
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INT8 bExitCode = -1;
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BOOLEAN OkExitCode;
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@@ -147,11 +147,11 @@ BOOLEAN InternalInitSectorExitMenu( UINT8 ubDirection, INT16 sAdditionalData )
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break;
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case DIRECTION_EXITGRID:
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bExitCode = -1;
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sMapPos = sAdditionalData;
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usMapPos = sAdditionalData;
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break;
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}
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OkExitCode = OKForSectorExit( bExitCode, sMapPos, &uiTraverseTimeInMinutes );
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OkExitCode = OKForSectorExit( bExitCode, usMapPos, &uiTraverseTimeInMinutes );
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if( uiTraverseTimeInMinutes <= 5 )
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{ //if the traverse time is short, then traversal is percieved to be instantaneous.
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@@ -441,7 +441,7 @@ void WarpToSurfaceCallback( UINT8 bExitValue )
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}
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BOOLEAN InitSectorExitMenu( UINT8 ubDirection, INT16 sAdditionalData )
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BOOLEAN InitSectorExitMenu( UINT8 ubDirection, INT32 sAdditionalData )//dnl ch56 151009
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{
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gubExitGUIDirection = ubDirection;
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gsExitGUIAdditionalData = sAdditionalData;
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