**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+3 -3
View File
@@ -135,7 +135,7 @@ void HandleBulletSpecialFlags( INT32 iBulletIndex )
// Create ani tile if this is a spit!
if ( pBullet->usFlags & ( BULLET_FLAG_KNIFE ) )
{
AniParams.sGridNo = (INT16)pBullet->sGridNo;
AniParams.sGridNo = pBullet->sGridNo;
AniParams.ubLevelID = ANI_STRUCT_LEVEL;
AniParams.sDelay = 100;
AniParams.sStartFrame = 3;
@@ -249,7 +249,7 @@ void LocateBullet( INT32 iBulletIndex )
//Only if we are in turnbased and noncombat
if ( gTacticalStatus.uiFlags & TURNBASED && (gTacticalStatus.uiFlags & INCOMBAT) )
{
LocateGridNo( (INT16)gBullets[ iBulletIndex ].sGridNo );
LocateGridNo( gBullets[ iBulletIndex ].sGridNo );
}
}
}
@@ -493,7 +493,7 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
memset( &AniParams, 0, sizeof( ANITILE_PARAMS ) );
AniParams.sGridNo = (INT16)pBullet->sGridNo;
AniParams.sGridNo = pBullet->sGridNo;
AniParams.ubLevelID = ANI_STRUCT_LEVEL;
AniParams.sDelay = (INT16)( 100 + Random( 100 ) );
AniParams.sStartFrame = 0;