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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -135,7 +135,7 @@ void HandleBulletSpecialFlags( INT32 iBulletIndex )
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// Create ani tile if this is a spit!
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if ( pBullet->usFlags & ( BULLET_FLAG_KNIFE ) )
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{
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AniParams.sGridNo = (INT16)pBullet->sGridNo;
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AniParams.sGridNo = pBullet->sGridNo;
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AniParams.ubLevelID = ANI_STRUCT_LEVEL;
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AniParams.sDelay = 100;
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AniParams.sStartFrame = 3;
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@@ -249,7 +249,7 @@ void LocateBullet( INT32 iBulletIndex )
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//Only if we are in turnbased and noncombat
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if ( gTacticalStatus.uiFlags & TURNBASED && (gTacticalStatus.uiFlags & INCOMBAT) )
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{
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LocateGridNo( (INT16)gBullets[ iBulletIndex ].sGridNo );
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LocateGridNo( gBullets[ iBulletIndex ].sGridNo );
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}
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}
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}
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@@ -493,7 +493,7 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q
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memset( &AniParams, 0, sizeof( ANITILE_PARAMS ) );
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AniParams.sGridNo = (INT16)pBullet->sGridNo;
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AniParams.sGridNo = pBullet->sGridNo;
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AniParams.ubLevelID = ANI_STRUCT_LEVEL;
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AniParams.sDelay = (INT16)( 100 + Random( 100 ) );
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AniParams.sStartFrame = 0;
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