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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -52,7 +52,7 @@ extern NPC_DIALOGUE_TYPE gTalkPanel;
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BOOLEAN InitiateConversation( SOLDIERTYPE *pDestSoldier, SOLDIERTYPE *pSrcSoldier, INT8 bApproach, UINT32 uiApproachData );
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// THis fuction will allocate and setup an NPCDiaogue structure. Loads the face for the character..
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BOOLEAN InitTalkingMenu( UINT8 ubCharacterNum, INT16 sGridNo );
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BOOLEAN InitTalkingMenu( UINT8 ubCharacterNum, INT32 sGridNo );
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// Begins quote of NPC Dialogue
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BOOLEAN TalkingMenuDialogue( UINT16 usQuoteNum );
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@@ -75,7 +75,7 @@ BOOLEAN TalkingMenuGiveItem( UINT8 ubNPC, OBJECTTYPE *pObject, INT8 bInvPos );
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// Triggers an NPC record
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BOOLEAN NPCTriggerNPC( UINT8 ubTargetNPC, UINT8 ubTargetRecord, UINT8 ubTargetApproach, BOOLEAN fShowDialogueMenu );
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// NPC goto gridno
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BOOLEAN NPCGotoGridNo( UINT8 ubTargetNPC, INT16 sGridNo, UINT8 ubQuoteNum );
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BOOLEAN NPCGotoGridNo( UINT8 ubTargetNPC, INT32 usGridNo, UINT8 ubQuoteNum );
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// NPC Do action
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BOOLEAN NPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum );
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@@ -87,7 +87,7 @@ void HandleWaitTimerForNPCTrigger( );
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void HandleNPCClosePanel( );
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void HandleNPCItemGiven( UINT8 ubNPC, OBJECTTYPE *pObject, INT8 bInvPos );
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void HandleNPCTriggerNPC( UINT8 ubTargetNPC, UINT8 ubTargetRecord, BOOLEAN fShowDialogueMenu, UINT8 ubTargetApproach );
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void HandleNPCGotoGridNo( UINT8 ubTargetNPC, INT16 sGridNo, UINT8 ubRecordNum );
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void HandleNPCGotoGridNo( UINT8 ubTargetNPC, INT32 usGridNo, UINT8 ubRecordNum );
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void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum );
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BOOLEAN ProfileCurrentlyTalkingInDialoguePanel( UINT8 ubProfile );
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