**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+7 -7
View File
@@ -38,7 +38,7 @@ BOOLEAN CanCharacterBeAutoBandagedByTeammate( SOLDIERTYPE *pSoldier );
//c an this grunt help anyone else out?
BOOLEAN CanCharacterAutoBandageTeammate( SOLDIERTYPE *pSoldier );
BOOLEAN FindAutobandageClimbPoint( INT16 sDesiredGridNo, BOOLEAN fClimbUp )
BOOLEAN FindAutobandageClimbPoint( INT32 sDesiredGridNo, BOOLEAN fClimbUp )
{
// checks for existance of location to climb up to building, not occupied by a medic
BUILDING * pBuilding;
@@ -230,16 +230,16 @@ BOOLEAN CanCharacterBeAutoBandagedByTeammate( SOLDIERTYPE *pSoldier )
INT8 FindBestPatient( SOLDIERTYPE * pSoldier, BOOLEAN * pfDoClimb )
{
UINT8 cnt, cnt2;
INT16 bBestPriority = 0, sBestAdjGridNo = NOWHERE;
INT16 sPatientGridNo = NOWHERE, sBestPatientGridNo = NOWHERE;
INT32 bBestPriority = 0, sBestAdjGridNo = NOWHERE;
INT32 sPatientGridNo = NOWHERE, sBestPatientGridNo = NOWHERE;
INT16 sShortestPath = 1000, sPathCost, sOtherMedicPathCost;
SOLDIERTYPE * pPatient;
SOLDIERTYPE * pBestPatient = NULL;
SOLDIERTYPE * pOtherMedic;
INT8 bPatientPriority;
UINT8 ubDirection;
INT16 sAdjustedGridNo, sAdjacentGridNo, sOtherAdjacentGridNo;
INT16 sClimbGridNo, sBestClimbGridNo = NOWHERE, sShortestClimbPath = 1000;
INT32 sAdjustedGridNo, sAdjacentGridNo, sOtherAdjacentGridNo;
INT32 sClimbGridNo, sBestClimbGridNo = NOWHERE, sShortestClimbPath = 1000;
BOOLEAN fClimbingNecessary;
gubGlobalPathFlags = PATH_THROUGH_PEOPLE;
@@ -394,8 +394,8 @@ INT8 FindBestPatient( SOLDIERTYPE * pSoldier, BOOLEAN * pfDoClimb )
pSoldier->aiData.usActionData = sBestAdjGridNo;
return( AI_ACTION_GET_CLOSER );
}
}
else if (sBestClimbGridNo != NOWHERE )
}
else if (!TileIsOutOfBounds(sBestClimbGridNo))
{
*pfDoClimb = TRUE;
pSoldier->aiData.usActionData = sBestClimbGridNo;