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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+9 -21
View File
@@ -12,33 +12,21 @@
#define NO_BUILDING 0
#define MAX_BUILDINGS 31
// WANNE: If this is defined, this fixes the bug, that soldiers do not
// climb on roofs anymore if ASTAR is disabled.
// The "Bug" was introduced in Revision 1534 (TileEngine\Buildings.cpp)
// Overhaul wanted to improve the climbing on buildings, but introduced this bug
// If the VANILLA_BUILDING_CLIMBING is not defined, it uses Overhaul code,
// where enemies do not climb on buildings!!
// PS: I did not looked in Overhaul's Building code was causes the problem.
// If someone has time to debug and fixes the problem, Overhaul's code should
// be used -> Disable the define!
#define VANILLA_BUILDING_CLIMBING
typedef struct BUILDING
{
INT16 sUpClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
INT16 sDownClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
INT32 sUpClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
INT32 sDownClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
UINT8 ubNumClimbSpots;
} BUILDING;
extern UINT8 gubBuildingInfo[ WORLD_MAX ];
//extern UINT8 gubBuildingInfo[ WORLD_MAX ];
extern UINT8 * gubBuildingInfo;
BOOLEAN InBuilding( INT16 sGridNo );
BUILDING * GenerateBuilding( INT16 sDesiredSpot );
BUILDING * FindBuilding( INT16 sGridNo );
BOOLEAN InBuilding( INT32 sGridNo );
BUILDING * GenerateBuilding( INT32 sDesiredSpot );
BUILDING * FindBuilding( INT32 sGridNo );
void GenerateBuildings( void );
INT16 FindClosestClimbPoint( SOLDIERTYPE *pSoldier, INT16 sStartGridNo, INT16 sDesiredGridNo, BOOLEAN fClimbUp );
BOOLEAN SameBuilding( INT16 sGridNo1, INT16 sGridNo2 );
INT32 FindClosestClimbPoint( SOLDIERTYPE *pSoldier, INT32 sStartGridNo, INT32 sDesiredGridNo, BOOLEAN fClimbUp );
BOOLEAN SameBuilding( INT32 sGridNo1, INT32 sGridNo2 );
#endif