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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -12,33 +12,21 @@
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#define NO_BUILDING 0
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#define MAX_BUILDINGS 31
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// WANNE: If this is defined, this fixes the bug, that soldiers do not
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// climb on roofs anymore if ASTAR is disabled.
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// The "Bug" was introduced in Revision 1534 (TileEngine\Buildings.cpp)
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// Overhaul wanted to improve the climbing on buildings, but introduced this bug
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// If the VANILLA_BUILDING_CLIMBING is not defined, it uses Overhaul code,
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// where enemies do not climb on buildings!!
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// PS: I did not looked in Overhaul's Building code was causes the problem.
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// If someone has time to debug and fixes the problem, Overhaul's code should
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// be used -> Disable the define!
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#define VANILLA_BUILDING_CLIMBING
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typedef struct BUILDING
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{
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INT16 sUpClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
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INT16 sDownClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
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INT32 sUpClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
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INT32 sDownClimbSpots[MAX_CLIMBSPOTS_PER_BUILDING];
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UINT8 ubNumClimbSpots;
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} BUILDING;
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extern UINT8 gubBuildingInfo[ WORLD_MAX ];
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//extern UINT8 gubBuildingInfo[ WORLD_MAX ];
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extern UINT8 * gubBuildingInfo;
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BOOLEAN InBuilding( INT16 sGridNo );
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BUILDING * GenerateBuilding( INT16 sDesiredSpot );
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BUILDING * FindBuilding( INT16 sGridNo );
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BOOLEAN InBuilding( INT32 sGridNo );
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BUILDING * GenerateBuilding( INT32 sDesiredSpot );
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BUILDING * FindBuilding( INT32 sGridNo );
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void GenerateBuildings( void );
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INT16 FindClosestClimbPoint( SOLDIERTYPE *pSoldier, INT16 sStartGridNo, INT16 sDesiredGridNo, BOOLEAN fClimbUp );
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BOOLEAN SameBuilding( INT16 sGridNo1, INT16 sGridNo2 );
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INT32 FindClosestClimbPoint( SOLDIERTYPE *pSoldier, INT32 sStartGridNo, INT32 sDesiredGridNo, BOOLEAN fClimbUp );
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BOOLEAN SameBuilding( INT32 sGridNo1, INT32 sGridNo2 );
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#endif
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