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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+5 -5
View File
@@ -13,7 +13,7 @@ enum
typedef struct
{
INT16 sGridNo; // gridno at which the tear gas cloud is centered
INT32 sGridNo; // gridno at which the tear gas cloud is centered
UINT8 ubDuration; // the number of turns will remain effective
UINT8 bRadius; // the current radius
@@ -32,11 +32,11 @@ void DecayLightEffects( UINT32 uiTime );
// Add light to gridno
// ( Replacement algorithm uses distance away )
void AddLightEffectToTile( INT8 bType, INT16 sGridNo );
void AddLightEffectToTile( INT8 bType, INT32 sGridNo );
void RemoveLightEffectFromTile( INT16 sGridNo );
void RemoveLightEffectFromTile( INT32 sGridNo );
INT32 NewLightEffect( INT16 sGridNo, UINT8 ubDuration, UINT8 ubStartRadius );
INT32 NewLightEffect( INT32 sGridNo, UINT8 ubDuration, UINT8 ubStartRadius );
BOOLEAN SaveLightEffectsToSaveGameFile( HWFILE hFile );
@@ -46,6 +46,6 @@ BOOLEAN SaveLightEffectsToMapTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
BOOLEAN LoadLightEffectsFromMapTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
void ResetLightEffects();
BOOLEAN IsLightEffectAtTile( INT16 sGridNo );
BOOLEAN IsLightEffectAtTile( INT32 sGridNo );
#endif