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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+10 -7
View File
@@ -17,10 +17,11 @@ enum
#define SMOKE_EFFECT_ON_ROOF 0x02
#define SMOKE_EFFECT_MARK_FOR_UPDATE 0x04
#define NUM_SMOKE_EFFECT_SLOTS 25 // OJW - 20091027 - moved here to allow global access
typedef struct TAG_SMOKE_EFFECT
{
INT16 sGridNo; // gridno at which the tear gas cloud is centered
INT32 sGridNo; // gridno at which the tear gas cloud is centered
UINT8 ubDuration; // the number of turns gas will remain effective
UINT8 ubRadius; // the current radius of the cloud in map tiles
@@ -32,24 +33,26 @@ typedef struct TAG_SMOKE_EFFECT
UINT8 ubOwner;
UINT8 ubPadding;
UINT32 uiTimeOfLastUpdate;
INT8 iMPTeamIndex;
INT32 iMPSmokeEffectID;
} SMOKEEFFECT;
extern SMOKEEFFECT gSmokeEffectData[ NUM_SMOKE_EFFECT_SLOTS ];
extern UINT32 guiNumSmokeEffects;
// Returns NO_SMOKE_EFFECT if none there...
INT8 GetSmokeEffectOnTile( INT16 sGridNo, INT8 bLevel );
INT8 GetSmokeEffectOnTile( INT32 sGridNo, INT8 bLevel );
// Decays all smoke effects...
void DecaySmokeEffects( UINT32 uiTime );
// Add smoke to gridno
// ( Replacement algorithm uses distance away )
void AddSmokeEffectToTile( INT32 iSmokeEffectID, INT8 bType, INT16 sGridNo, INT8 bLevel );
void AddSmokeEffectToTile( INT32 iSmokeEffectID, INT8 bType, INT32 sGridNo, INT8 bLevel );
void RemoveSmokeEffectFromTile( INT16 sGridNo, INT8 bLevel );
void RemoveSmokeEffectFromTile( INT32 sGridNo, INT8 bLevel );
INT32 NewSmokeEffect( INT16 sGridNo, UINT16 usItem, INT8 bLevel, UINT8 ubOwner );
INT32 NewSmokeEffect( INT32 sGridNo, UINT16 usItem, INT8 bLevel, UINT8 ubOwner, BOOL fFromRemoteClient = 0 );
BOOLEAN SaveSmokeEffectsToSaveGameFile( HWFILE hFile );