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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -160,33 +160,31 @@ typedef struct TAG_DB_STRUCTURE_REF
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DB_STRUCTURE_TILE ** ppTile; // dynamic array
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} DB_STRUCTURE_REF; // 8 bytes
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typedef struct TAG_STRUCTURE
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//dnl ch46 031009
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typedef struct TAG_STRUCTURE
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{
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struct TAG_STRUCTURE * pPrev;
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struct TAG_STRUCTURE * pNext;
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INT16 sGridNo;
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UINT16 usStructureID;
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DB_STRUCTURE_REF * pDBStructureRef;
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struct TAG_STRUCTURE* pPrev;
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struct TAG_STRUCTURE* pNext;
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DB_STRUCTURE_REF* pDBStructureRef;
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PROFILE* pShape;
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UINT32 fFlags;// need to have something to indicate base tile/not
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INT32 sGridNo;
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union
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{
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struct
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{
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UINT8 ubHitPoints;
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UINT8 ubLockStrength;
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UINT8 ubHitPoints;
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UINT8 ubLockStrength;
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};
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//struct
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//{
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INT16 sBaseGridNo;
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//};
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}; // 2 bytes
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INT16 sCubeOffset;// height of bottom of object in profile "cubes"
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UINT32 fFlags; // need to have something to indicate base tile/not
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PROFILE * pShape;
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UINT8 ubWallOrientation;
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UINT8 ubVehicleHitLocation;
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UINT8 ubStructureHeight; // if 0, then unset; otherwise stores height of structure when last calculated
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UINT8 ubUnused[1];
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} STRUCTURE; // 32 bytes
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INT32 sBaseGridNo;
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};
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UINT16 usStructureID;
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INT16 sCubeOffset;// height of bottom of object in profile "cubes"
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UINT8 ubWallOrientation;
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UINT8 ubVehicleHitLocation;
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UINT8 ubStructureHeight;// if 0, then unset; otherwise stores height of structure when last calculated
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UINT8 ubUnused;
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}STRUCTURE;// 36 bytes
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typedef struct TAG_STRUCTURE_FILE_REF
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{
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