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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+2 -2
View File
@@ -41,7 +41,7 @@ ANITILE *CreateAnimationTile( ANITILE_PARAMS *pAniParams )
ANITILE *pNewAniNode;
LEVELNODE *pNode;
INT32 iCachedTile=-1;
INT16 sGridNo;
INT32 sGridNo;
UINT8 ubLevel;
INT16 usTileType;
INT16 usTileIndex;
@@ -803,7 +803,7 @@ void SetAniTileFrame( ANITILE *pAniTile, INT16 sFrame )
}
ANITILE *GetCachedAniTileOfType( INT16 sGridNo, UINT8 ubLevelID, UINT32 uiFlags )
ANITILE *GetCachedAniTileOfType( INT32 sGridNo, UINT8 ubLevelID, UINT32 uiFlags )
{
LEVELNODE *pNode = NULL;