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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -41,7 +41,7 @@ ANITILE *CreateAnimationTile( ANITILE_PARAMS *pAniParams )
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ANITILE *pNewAniNode;
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LEVELNODE *pNode;
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INT32 iCachedTile=-1;
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INT16 sGridNo;
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INT32 sGridNo;
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UINT8 ubLevel;
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INT16 usTileType;
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INT16 usTileIndex;
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@@ -803,7 +803,7 @@ void SetAniTileFrame( ANITILE *pAniTile, INT16 sFrame )
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}
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ANITILE *GetCachedAniTileOfType( INT16 sGridNo, UINT8 ubLevelID, UINT32 uiFlags )
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ANITILE *GetCachedAniTileOfType( INT32 sGridNo, UINT8 ubLevelID, UINT32 uiFlags )
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{
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LEVELNODE *pNode = NULL;
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