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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -55,7 +55,7 @@ typedef struct TAG_anitile
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INT16 sRelativeX;
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INT16 sRelativeY;
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INT16 sRelativeZ;
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INT16 sGridNo;
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INT32 sGridNo;
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UINT16 usTileIndex;
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UINT16 usCachedTileSubIndex; // sub Index
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@@ -87,7 +87,7 @@ typedef struct TAG_anitile_params
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INT16 sX; // World X ( optional )
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INT16 sY; // World Y ( optional )
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INT16 sZ; // World Z ( optional )
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INT16 sGridNo; // World GridNo
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INT32 sGridNo; // World GridNo
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LEVELNODE *pGivenLevelNode; // Levelnode for existing tile ( optional )
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CHAR8 zCachedFile[ 100 ]; // Filename for cached tile name ( optional )
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@@ -133,7 +133,7 @@ void DeleteAniTiles( );
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void HideAniTile( ANITILE *pAniTile, BOOLEAN fHide );
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void PauseAniTile( ANITILE *pAniTile, BOOLEAN fPause );
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ANITILE *GetCachedAniTileOfType( INT16 sGridNo, UINT8 ubLevelID, UINT32 uiFlags );
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ANITILE *GetCachedAniTileOfType( INT32 sGridNo, UINT8 ubLevelID, UINT32 uiFlags );
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void PauseAllAniTilesOfType( UINT32 uiType, BOOLEAN fPause );
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