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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -439,8 +439,8 @@ UINT32 CalculateSpeechVolume( UINT32 uiVolume );
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//Calculates a volume based on the current Sound Effects Volume level
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UINT32 CalculateSoundEffectsVolume( UINT32 uiVolume );
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INT32 SoundDir( INT16 sGridNo );
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INT32 SoundVolume( INT8 bInitialVolume, INT16 sGridNo );
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INT32 SoundDir( INT32 sGridNo );
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INT32 SoundVolume( INT8 bInitialVolume, INT32 sGridNo );
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// ATE: Warning! Use this sparingly! NOT very robust - can
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// have only 1 delayed sound at a time, and uses the global custom
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@@ -451,12 +451,12 @@ void PlayDelayedJA2Sample( UINT32 uiDelay, UINT32 usNum, UINT32 usRate, UINT32 u
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#define POSITION_SOUND_FROM_SOLDIER 0x00000001
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#define POSITION_SOUND_STATIONATY_OBJECT 0x00000002
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INT32 NewPositionSnd( INT16 sGridNo, UINT32 uiFlags, UINT32 uiData, UINT32 iSoundToPlay );
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INT32 NewPositionSnd( INT32 sGridNo, UINT32 uiFlags, UINT32 uiData, UINT32 iSoundToPlay );
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void DeletePositionSnd( INT32 iPositionSndIndex );
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void SetPositionSndsActive( );
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void SetPositionSndsInActive( );
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void SetPositionSndsVolumeAndPanning( );
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void SetPositionSndGridNo( INT32 iPositionSndIndex, INT16 sGridNo );
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void SetPositionSndGridNo( INT32 iPositionSndIndex, INT32 sGridNo );
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