**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+17 -17
View File
@@ -23,7 +23,7 @@ public:
{};
template<typename ValueType>
void AddAttributeToNextValue(utf8string const& attribute, ValueType const& value)
void addAttributeToNextValue(utf8string const& attribute, ValueType const& value)
{
std::stringstream temp_buffer;
temp_buffer << value;
@@ -31,36 +31,36 @@ public:
}
template<typename ValueType>
void AddValue(utf8string const& key, ValueType const& value)
void addValue(utf8string const& key, ValueType const& value)
{
std::string utf8key = key.utf8();
m_ssBuffer << Indent() << "<" << utf8key;
InsertAttributesIntoBuffer();
m_ssBuffer << indent() << "<" << utf8key;
insertAttributesIntoBuffer();
m_ssBuffer << "> " << value << " </" << utf8key << ">\n";
}
template<>
void AddValue<std::string >(utf8string const& key, std::string const& value)
void addValue<std::string >(utf8string const& key, std::string const& value)
{
std::string utf8key = key.utf8();
m_ssBuffer << Indent() << "<" << utf8key;
InsertAttributesIntoBuffer();
m_ssBuffer << "> " << HandleSpecialCharacters(value) << " </" << utf8key << ">\n";
m_ssBuffer << indent() << "<" << utf8key;
insertAttributesIntoBuffer();
m_ssBuffer << "> " << handleSpecialCharacters(value) << " </" << utf8key << ">\n";
}
void AddValue(utf8string const& key);
void AddComment(utf8string const& comment);
void addValue(utf8string const& key);
void addComment(utf8string const& comment);
void OpenNode(utf8string const& key);
bool CloseNode();
void openNode(utf8string const& key);
bool closeNode();
bool WriteToFile(vfs::Path const& sFileName);
bool WriteToFile(vfs::tWriteableFile* pFile);
bool writeToFile(vfs::Path const& sFileName);
bool writeToFile(vfs::tWritableFile* pFile);
private:
std::string Indent();
std::string HandleSpecialCharacters(std::string const& str);
void InsertAttributesIntoBuffer();
std::string indent();
std::string handleSpecialCharacters(std::string const& str);
void insertAttributesIntoBuffer();
private:
std::stringstream m_ssBuffer;
std::stack<std::string> m_stOpenNodes;