**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+10 -11
View File
@@ -359,7 +359,6 @@ STR16 sTimeStrings[] =
// Assignment Strings: what assignment does the merc have right now? For example, are they on a squad, training,
// administering medical aid (doctor) or training a town. All are abbreviated. 8 letters is the longest it can be.
// HEADROCK HAM 3.6: Added string for Mobile Militia Training ("M.Militia"), string for Facility Staffing ("Facility")
STR16 pAssignmentStrings[] =
{
L"Squad 1",
@@ -389,7 +388,7 @@ STR16 pAssignmentStrings[] =
L"In Trans", // in transit - abbreviated form
L"Repair", // repairing
L"Practice", // training themselves
L"Militia", // training a town to revolt
L"Militia", // training a town to revolt
L"M.Militia", //training moving militia units
L"Trainer", // training a teammate
L"Student", // being trained by someone else
@@ -693,7 +692,6 @@ STR16 pAttributeMenuStrings[] =
L"Cancel",
};
// HEADROCK HAM 3.6: Splitting Garrison and Mobile training.
STR16 pTrainingMenuStrings[] =
{
L"Practice", // train yourself
@@ -1156,7 +1154,7 @@ STR16 gzWeaponStatsFasthelp[ 29 ] =
L"No Auto Mode!",
L"APs to Bash",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)"
L"Burst Penalty (Lower is better)",
};
STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
@@ -1189,7 +1187,7 @@ STR16 gzWeaponStatsFasthelpTactical[ 29 ] =
L"No Auto Mode!",
L"APs to Bash",
L"Autofire Penalty (Lower is better)",
L"Burst Penalty (Lower is better)"
L"Burst Penalty (Lower is better)",
};
STR16 gzAmmoStatsFasthelp[ 20 ] =
@@ -1742,7 +1740,6 @@ STR16 gsTimeStrings[] =
// text for the various facilities in the sector
// HEADROCK HAM 3.4: Changed "Industry" into "Factory"
STR16 sFacilitiesStrings[] =
{
L"None",
@@ -3908,14 +3905,14 @@ STR16 gzMPHScreenText[] =
L"Randomise Starting Edge",
L"You must enter a server name",
L"Max Players must be between 2 and 4",
L"Squad size must be between 1 and 5",
L"Squad size must be between 1 and 6",
L"Time of Day",
L"Time of Day must be a 24 hour time (HH:MM)",
L"Starting Cash must be a valid dollar amount (no cents)" ,
L"Damage Multiplier",
L"Damage Multiplier must be a number between 0 and 5",
L"Turn Timer Multiplier",
L"Turn Timer multiplier must be a number between 1 and 200",
L"Turn Timer multiplier must be a number between 0 (no timed turns) and 200 (short timed turns)",
L"Enable Civilians in CO-OP",
L"Use New Inventory (NIV)",
L"Enforce Maximum AI Enemies",
@@ -4738,6 +4735,7 @@ STR16 MPClientMessage[] =
L"Press 'Ready' to enter tactical screen.",
L"Cannot connect because your version %S is different from the server version %S.",
L"You killed an enemy soldier.",
L"Cannot start the game, because all teams are the same.",
};
STR16 MPHelp[] =
@@ -4770,7 +4768,8 @@ STR16 gszMPEdgesText[] =
L"N",
L"S",
L"E",
L"W"
L"W",
L"C", // "C"enter
};
STR16 gszMPTeamNames[] =
@@ -4778,7 +4777,8 @@ STR16 gszMPTeamNames[] =
L"Foxtrot",
L"Bravo",
L"Delta",
L"Charlie"
L"Charlie",
L"N/A", // Acronym of Not Applicable
};
STR16 gszMPMapscreenText[] =
@@ -5007,7 +5007,6 @@ STR16 gzFacilityAssignmentStrings[]=
L"Trainer Leadership",
L"Trainer Explosives",
};
STR16 Additional113Text[]=
{
L"Jagged Alliance 2 v1.13 windowed mode requires a color depth of 16bpp or less.",