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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -693,7 +693,7 @@ STR16 pAttributeMenuStrings[] =
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STR16 pTrainingMenuStrings[] =
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{
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L"Formation", // train yourself
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L"Milice", // train the town
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L"Milice", // train the town
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L"Mobile Militia", // TODO.Translate
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L"Entraîneur", // train your teammates
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L"Elève", // be trained by an instructor
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@@ -3901,14 +3901,14 @@ STR16 gzMPHScreenText[] =
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L"Randomise Starting Edge",
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L"You must enter a server name",
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L"Max Players must be between 2 and 4",
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L"Squad size must be between 1 and 5",
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L"Squad size must be between 1 and 6",
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L"Time of Day",
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L"Time of Day must be a 24 hour time (HH:MM)",
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L"Starting Cash must be a valid dollar amount (no cents)" ,
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L"Damage Multiplier",
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L"Damage Multiplier must be a number between 0 and 5",
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L"Turn Timer Multiplier",
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L"Turn Timer multiplier must be a number between 1 and 200",
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L"Turn Timer multiplier must be a number between 0 (no timed turns) and 200 (short timed turns)",
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L"Enable Civilians in CO-OP",
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L"Use New Inventory (NIV)",
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L"Enforce Maximum AI Enemies",
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@@ -4728,6 +4728,7 @@ STR16 MPClientMessage[] =
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L"Press 'Ready' to enter tactical screen.",
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L"Cannot connect because your version %S is different from the server version %S.",
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L"You killed an enemy soldier.",
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L"Cannot start the game, because all teams are the same.",
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};
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STR16 MPHelp[] =
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@@ -4760,7 +4761,8 @@ STR16 gszMPEdgesText[] =
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L"N",
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L"S",
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L"E",
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L"W"
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L"W",
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L"C", // "C"enter
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};
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STR16 gszMPTeamNames[] =
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@@ -4768,7 +4770,8 @@ STR16 gszMPTeamNames[] =
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L"Foxtrot",
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L"Bravo",
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L"Delta",
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L"Charlie"
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L"Charlie",
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L"N/A", // Acronym of Not Applicable
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};
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STR16 gszMPMapscreenText[] =
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@@ -5000,7 +5003,6 @@ STR16 gzFacilityAssignmentStrings[]=
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L"Trainer Leadership",
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L"Trainer Explosives",
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};
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STR16 Additional113Text[]=
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{
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L"Jagged Alliance 2 v1.13 mode fenêtré exige une profondeur de couleur de 16 bit ou moins.",
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