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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+10 -7
View File
@@ -386,10 +386,10 @@ STR16 pAssignmentStrings[] =
L"Â ïóòè", // in transit - abbreviated form
L"Ðåìîíò", // repairing
L"Ïðàêòèêà", // training themselves
L"Îïîë÷åíèå", // training a town to revolt
L"Îïîë÷åíèå", // training a town to revolt
L"M.Militia", //training moving militia units // TODO.Translate
L"Òðåíåð", // training a teammate
L"Ó÷åíèê", // being trained by someone else
L"Ó÷åíèê", // being trained by someone else
L"Staff", // operating a strategic facility // TODO.Translate
L"Rest", // Resting at a facility // TODO.Translate
L"Ìåðòâ", // dead
@@ -693,7 +693,7 @@ STR16 pAttributeMenuStrings[] =
STR16 pTrainingMenuStrings[] =
{
L"Ïðàêòèêà", // train yourself
L"Îïîë÷åíèå", // train the town
L"Îïîë÷åíèå", // train the town
L"Mobile Militia", // TODO.Translate
L"Òðåíåð", // train your teammates
L"Ó÷åíèê", // be trained by an instructor
@@ -3897,14 +3897,14 @@ STR16 gzMPHScreenText[] =
L"Âûñàäêà ñî ñëó÷àéíîé ñòîðîíû", //Randomise Starting Edge
L"Âïèøèòå èìÿ ñåðâåðà", //You must enter a server name
L"Êîëè÷åñòâî èãðîêîâ äîëæíî áûòü â äèàïàçîíå îò 2 äî 4", //Max Players must be between 2 and 4
L"Êîëè÷åñòâî áîéöîâ â îòðÿäå äîëæíî áûòü îò 1-ãî äî 5", //Squad size must be between 1 and 6
L"Êîëè÷åñòâî áîéöîâ â îòðÿäå äîëæíî áûòü îò 1-ãî äî 6", //Squad size must be between 1 and 6
L"Âðåìÿ âûñàäêè", //Time of Day
L"Âðåìÿ âûñàäêè äîëæíî áûòü â 24-õ ÷àñîâîì ôîðìàòå (××:ÌÌ)", //Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm
L"Ñòàðòîâûé áàëàíñ äîëæåí áûòü öåëûì ÷èñëîì", //Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000
L"Ìíîæèòåëü óðîíà", //Damage Multiplier
L"Ìíîæèòåëü óðîíà äîëæåí íàõîäèòüñÿ â ïðîìåæóòêå îò 0 äî 5.", //Damage Multiplier must be a number between 0 and 5
L"Ìíîæèòåëü âðåìÿ õîäà", //Turn Timer Multiplier
L"Ìíîæèòåëü âðåìÿ õîäà äîëæåí áûòü ÷èñëîì â ïðîìåæóòêå îò 1 äî 200.", //Turn Timer multiplier must be a number between 1 and 200
L"Turn Timer multiplier must be a number between 0 (no timed turns) and 200 (short timed turns)",
L"Ïðèñóòñòâóþò ãðàæäàíñêèå â CO-OP", //Enable Civilians in CO-OP
L"Ðåàëèñòè÷íàÿ ñèñòåìà èíâåíòàðÿ (NIV)", //Use New Inventory (NIV)
L"Enforce Maximum AI Enemies",
@@ -4725,6 +4725,7 @@ STR16 MPClientMessage[] =
L"Íàæìèòå 'Ãîòîâ' äëÿ âõîäà íà òàêòè÷åñêóþ êàðòó.", //Press 'Ready' to enter tactical screen.
L"Íå óäà¸òñÿ ïîäêëþ÷èòüñÿ. Âåðñèÿ âàøåãî êëèåíòà (%S) îòëè÷àåòñÿ îò âåðñèè ñåðâåðà (%S).", //Cannot connect because your version %S is different from the server version %S.
L"Âû óáèëè âðàæåñêîãî ñîëäàòà.", //You killed an enemy soldier
L"Cannot start the game, because all teams are the same.",
};
STR16 MPHelp[] =
@@ -4757,7 +4758,8 @@ STR16 gszMPEdgesText[] =
L"Ñ", //N
L"Þ", //S
L"Â", //E
L"Ç" //W
L"Ç", //W
L"C", // "C"enter
};
STR16 gszMPTeamNames[] =
@@ -4765,7 +4767,8 @@ STR16 gszMPTeamNames[] =
L"Ôîêñòðîò", //Foxtrot
L"Áðàâî", //Bravo
L"Äåëüòà", //Delta
L"×àðëè" //Charlie
L"×àðëè", //Charlie
L"Í/Ä", // Acronym of Not Applicable
};
STR16 gszMPMapscreenText[] =