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** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+4 -3
View File
@@ -342,7 +342,7 @@ void ClearDisplayedListOfTacticalStrings( void )
{
// this function will go through list of display strings and clear them all out
UINT32 cnt;
// HEADROCK HAM 3.6: Number of messages to display now depends on external options.
//for ( cnt = 0; cnt < MAX_LINE_COUNT; cnt++ )
for ( cnt = 0; cnt < gGameExternalOptions.ubMaxMessagesTactical; cnt++ )
@@ -377,6 +377,7 @@ void ScrollString( )
INT16 iMsgYStart = ((UsingNewInventorySystem() == false)) ? SCREEN_HEIGHT - 150 : SCREEN_HEIGHT - 210;
// UPDATE TIMER
suiTimer=GetJA2Clock();
@@ -1530,8 +1531,8 @@ void WriteMessageToFile( const STR16 pString )
fprintf( fp, "%S\n", pString );
fclose( fp );
#else
static CLog& debugMessage = *CLog::Create(L"DebugMessage.txt", true, CLog::FLUSH_IMMEDIATELY);
debugMessage << pString << CLog::endl;
static CLog& debugMessage = *CLog::create(L"DebugMessage.txt", true, CLog::FLUSH_IMMEDIATELY);
debugMessage << pString << CLog::ENDL;
#endif
#endif
}