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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef _VFS_ITERATOR_INTERFACE_H_
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#define _VFS_ITERATOR_INTERFACE_H_
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namespace vfs
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{
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template<typename T>
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class VFS_API TIterator
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{
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public:
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class IImplementation
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{
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friend class TIterator<T>;
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public:
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virtual ~IImplementation() {};
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virtual T* value() = 0;
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virtual void next() = 0;
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protected:
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virtual IImplementation* clone() = 0;
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};
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public:
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TIterator() : _obj(NULL), _iter_impl(NULL) {};
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TIterator(IImplementation* impl) : _obj(NULL), _iter_impl(impl)
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{
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if(_iter_impl)
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{
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_obj = _iter_impl->value();
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}
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}
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~TIterator()
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{
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if(_iter_impl) delete _iter_impl;
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};
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TIterator& operator=(TIterator const& t)
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{
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_obj = t._obj;
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_iter_impl = NULL;
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if(t._iter_impl)
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{
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_iter_impl = t._iter_impl->clone();
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}
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return *this;
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}
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//////////////////////////////
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T* value() { return _obj; };
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bool end() { return _obj == NULL; };
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void next()
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{
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if(_iter_impl)
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{
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_iter_impl->next();
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_obj = _iter_impl->value();
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if(!_obj)
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{
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delete _iter_impl;
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_iter_impl = NULL;
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}
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}
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}
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private:
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T* _obj;
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IImplementation* _iter_impl;
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};
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}
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#endif // _VFS_ITERATOR_INTERFACE_H_
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