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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-2
@@ -29,6 +29,8 @@
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#include "text.h"
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#include "HelpScreen.h"
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#include "PreBattle Interface.h"
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#include "Tactical Placement GUI.h"//dnl ch45 071009
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#include "Map Screen Interface Map Inventory.h"//dnl ch51 081009
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#endif
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#include "Lua Interpreter.h"
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@@ -55,8 +57,6 @@ UINT8 gubCheckForFreeSpaceOnHardDriveCount=DONT_CHECK_FOR_FREE_SPACE;
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extern BOOLEAN DoSkiMessageBox( UINT8 ubStyle, STR16 zString, UINT32 uiExitScreen, UINT8 ubFlags, MSGBOX_CALLBACK ReturnCallback );
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extern void NotEnoughHardDriveSpaceForQuickSaveMessageBoxCallBack( UINT8 bExitValue );
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extern BOOLEAN gfTacticalPlacementGUIActive;
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extern BOOLEAN gfTacticalPlacementGUIDirty;
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extern BOOLEAN gfValidLocationsChanged;
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extern BOOLEAN gfInMsgBox;
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extern BOOLEAN gfInChatBox; // OJW - 20090314 - new chatbox
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@@ -183,6 +183,8 @@ void ShutdownGame(void)
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//shutdown the file database manager
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ShutDownFileDatabase( );
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if(gGameExternalOptions.fEnableInventoryPoolQ)//dnl ch51 081009
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MemFreeInventoryPoolQ();
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//Deletes all the Temp files in the Maps\Temp directory
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InitTacticalSave( FALSE );
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