Fixed UI movement mode not switching to crawl on character collapse, leading to deadlocks (#231)

This commit is contained in:
Andrzej Fałkowski
2023-10-02 19:32:15 +03:00
committed by GitHub
parent a3be3ecd7e
commit 14ec138fc7
2 changed files with 3 additions and 1 deletions
+2
View File
@@ -21855,6 +21855,8 @@ void SoldierCollapse( SOLDIERTYPE *pSoldier )
pSoldier->bCollapsed = TRUE;
pSoldier->usUIMovementMode = CRAWLING;
pSoldier->ReceivingSoldierCancelServices( );
// CC has requested - handle sight here...