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Fixed UI movement mode not switching to crawl on character collapse, leading to deadlocks (#231)
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@@ -21855,6 +21855,8 @@ void SoldierCollapse( SOLDIERTYPE *pSoldier )
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pSoldier->bCollapsed = TRUE;
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pSoldier->usUIMovementMode = CRAWLING;
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pSoldier->ReceivingSoldierCancelServices( );
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// CC has requested - handle sight here...
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