diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index 3dcfd4e88..cad84b755 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -1646,7 +1646,7 @@ void RenderInvBodyPanel( SOLDIERTYPE *pSoldier, INT16 sX, INT16 sY ) // Kaiden: Vehicle Inventory change - Added IF Test, Else function call was // the original statement - if ( (gGameExternalOptions.fVehicleInventory) && (pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) && UsingNewInventorySystem() == false ) + if ( (gGameExternalOptions.fVehicleInventory) && (pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) ) { BltVideoObjectFromIndex( guiSAVEBUFFER, guiBodyInvVO[4][bSubImageIndex], 0, sX, sY, VO_BLT_SRCTRANSPARENCY, NULL ); }