diff --git a/GameVersion.cpp b/GameVersion.cpp index 7f4ece597..f446810ad 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.432" }; + INT16 zVersionLabel[256] = { L"Release v1.13.435" }; #endif diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index 11c37fbd8..ee59227b5 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -2059,7 +2059,7 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE // note: this will have to use the minimum types of structures for tear/creature gas // since there isn't a way to retrieve the smoke effect structure - if ( gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & ANY_SMOKE_EFFECT && PreRandom( 5 ) == 0 ) + if ( (gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & ANY_SMOKE_EFFECT && PreRandom( 4 ) == 0 ) || gpWorldLevelData[ pSoldier->sGridNo ].ubExtFlags[pSoldier->bLevel] & MAPELEMENT_EXT_BURNABLEGAS ) { EXPLOSIVETYPE * pExplosive = NULL; INT8 bPosOfMask;