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- Bugfix: LoadScreenHints
o Loadscreen hints were not shown in a Release Build o Centered Loadscreen hints text in all resolutions o TODO: If loadscreen hints are ON (in the ini), the loadscreen should not close automatically, but should stay on screen until the user presses a key(e.g: Space). So the user has time to read the hint -> @Flugente: Do you have any other idea? git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -14,6 +14,7 @@
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#include "sysutil.h"
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#include "random.h"
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#include "math.h"
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#include "WordWrap.h"
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#endif
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double rStart, rEnd;
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@@ -329,15 +330,14 @@ void SetRelativeStartAndEndPercentage( UINT8 ubID, UINT16 uiRelStartPerc, UINT16
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SetFontShadow( pCurr->ubMsgFontShadowColor );
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SetFontBackground( 0 );
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mprintf( pCurr->usBarLeft, pCurr->usBarBottom + 3, str );
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// Flugente: loadscreen hints
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if ( usCurrentLoadScreenHint )
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{
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gprintfinvalidate( pCurr->usBarLeft, pCurr->usBarBottom + 3 - 200, L"%s", zLoadScreenHint[usCurrentLoadScreenHint].szName );
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mprintf( pCurr->usBarLeft, pCurr->usBarBottom + 3 - 200, L"%s", zLoadScreenHint[usCurrentLoadScreenHint].szName );
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}
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}
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}
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// Flugente: loadscreen hints
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if (gGameExternalOptions.gfUseLoadScreenHints && usCurrentLoadScreenHint )
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{
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DrawTextToScreen( zLoadScreenHint[usCurrentLoadScreenHint].szName, 1, pCurr->usBarBottom + 3 - 200, SCREEN_WIDTH - 1, FONT12ARIAL, FONT_MCOLOR_WHITE, 0, FALSE, INVALIDATE_TEXT | CENTER_JUSTIFIED );
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}
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}
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//This part renders the progress bar at the percentage level that you specify. If you have set relative
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