diff --git a/Tactical/Turn Based Input.cpp b/Tactical/Turn Based Input.cpp index db78610a..3365ad35 100644 --- a/Tactical/Turn Based Input.cpp +++ b/Tactical/Turn Based Input.cpp @@ -1834,6 +1834,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent ) guiPreviousOptionScreen = GAME_SCREEN; + EscapeUILock(); // cancel, the player can move when it is not its turn! //Heinz: 28.02.09 BUGFIX: player doesn't need to see save/load screen //LeaveTacticalScreen( SAVE_LOAD_SCREEN );