diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index aafd983b..8d044454 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -5004,8 +5004,8 @@ STR16 zOptionsScreenHelpText[] = L"When ON, the Strategic Map will be colored differently based on exploration.", L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate L"When ON, New CTH system and cursor is used.", - L"When ON, you will see the equiped face gear on the merc portraits.", // TODO.Translate - L"When ON, you will see icons for the equiped face gear on the merc portraits in the lower right corner.", + L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate + L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"Force all pending Bobby Ray shipments", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END", diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index 32810153..188805c6 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -5008,8 +5008,8 @@ STR16 zOptionsScreenHelpText[] = L"When ON, the strategic map will be colored differently based on exploration.", L"When ON, alternate bullet graphics will be shown when you shoot.", L"When ON, the new chance to hit system and cursor is used.", - L"When ON, you will see the equiped face gear on the merc portraits.", - L"When ON, you will see icons for the equiped face gear on the merc portraits in the lower right corner.", + L"When ON, you will see the equipped face gear on the merc portraits.", + L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"Force all pending Bobby Ray shipments", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END", diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index 5be92053..c18f5b3f 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -5009,8 +5009,8 @@ STR16 zOptionsScreenHelpText[] = L"When ON, the Strategic Map will be colored differently based on exploration.", L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate L"When ON, New CTH system and cursor is used.", - L"When ON, you will see the equiped face gear on the merc portraits.", // TODO.Translate - L"When ON, you will see icons for the equiped face gear on the merc portraits in the lower right corner.", + L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate + L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"Force all pending Bobby Ray shipments", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END", diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index 4f01b505..462fe67c 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -4996,8 +4996,8 @@ STR16 zOptionsScreenHelpText[] = L"When ON, the Strategic Map will be colored differently based on exploration.", L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate L"When ON, New CTH system and cursor is used.", - L"When ON, you will see the equiped face gear on the merc portraits.", // TODO.Translate - L"When ON, you will see icons for the equiped face gear on the merc portraits in the lower right corner.", + L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate + L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"Force all pending Bobby Ray shipments", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END", diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index 1d48128c..041b27f8 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -5008,8 +5008,8 @@ STR16 zOptionsScreenHelpText[] = L"When ON, the Strategic Map will be colored differently based on exploration.", L"Gdy WŁĄCZONE, zastępuje starą animację pocisku nową.", L"When ON, New CTH system and cursor is used.", - L"When ON, you will see the equiped face gear on the merc portraits.", // TODO.Translate - L"When ON, you will see icons for the equiped face gear on the merc portraits in the lower right corner.", + L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate + L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"Wymuś wszystkie oczekiwane dostawy od Bobby Ray's.", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END", diff --git a/Utils/_TaiwaneseText.cpp b/Utils/_TaiwaneseText.cpp index cd57d676..59560123 100644 --- a/Utils/_TaiwaneseText.cpp +++ b/Utils/_TaiwaneseText.cpp @@ -5009,8 +5009,8 @@ STR16 zOptionsScreenHelpText[] = L"When ON, the Strategic Map will be colored differently based on exploration.", L"When ON, alternate bullet graphics will be shown when you shoot.", // TODO.Translate L"When ON, New CTH system and cursor is used.", - L"When ON, you will see the equiped face gear on the merc portraits.", // TODO.Translate - L"When ON, you will see icons for the equiped face gear on the merc portraits in the lower right corner.", + L"When ON, you will see the equipped face gear on the merc portraits.", // TODO.Translate + L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER", L"Force all pending Bobby Ray shipments", L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",