From 169e909b56cb5aa75705f0e9ba7c5472568a9904 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Fri, 12 Feb 2021 07:23:54 +0000 Subject: [PATCH] Minor code improvements. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8934 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TacticalAI/DecideAction.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/TacticalAI/DecideAction.cpp b/TacticalAI/DecideAction.cpp index 99ac452b..d44518aa 100644 --- a/TacticalAI/DecideAction.cpp +++ b/TacticalAI/DecideAction.cpp @@ -6546,15 +6546,11 @@ L_NEWAIM: if (!TileIsOutOfBounds(pSoldier->aiData.usActionData)) { - //pSoldier->aiData.usActionData = pSoldier->sGridNo ; - pSoldier->aiData.usActionData = pSoldier->aiData.usActionData; - pSoldier->pathing.sFinalDestination = pSoldier->aiData.usActionData; - pSoldier->aiData.bNextAction = AI_ACTION_FIRE_GUN; pSoldier->aiData.usNextActionData = BestAttack.sTarget; pSoldier->aiData.bNextTargetLevel = BestAttack.bTargetLevel; - DebugAI(AI_MSG_INFO, pSoldier, String("try to get closer, move to %d", pSoldier->aiData.usActionData)); + DebugAI(AI_MSG_INFO, pSoldier, String("try to get closer before shooting, move to %d", pSoldier->aiData.usActionData)); return( AI_ACTION_GET_CLOSER ); } }