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Add Astars pathing to ingame options (#124)
* Enabled astars pathing * Add toggleable pathfinding choice to ingame options You can choose between original and A* pathfinding algorithms
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+4
-1
@@ -333,6 +333,7 @@ BOOLEAN LoadGameSettings()
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gGameSettings.fOptions[TOPTION_TOGGLE_TURN_MODE] = FALSE;
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gGameSettings.fOptions[TOPTION_ALT_START_AIM] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_ALT_START_AIM" , FALSE); // Start at max aiming level instead of default no aiming
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gGameSettings.fOptions[TOPTION_ALT_PATHFINDING] = iniReader.ReadBoolean("JA2 Game Settings", "TOPTION_ALT_PATHFINDING" , FALSE); // A* pathfinding
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gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_MERCENARY_FORMATIONS" , TRUE ); // Flugente: mercenary formations
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gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_SHOW_ENEMY_LOCATION" , FALSE); // sevenfm: show locations of known enemies
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gGameSettings.fOptions[TOPTION_REPORT_MISS_MARGIN] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_REPORT_MISS_MARGIN" , FALSE ); // HEADROCK HAM 4: Shot offset report
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@@ -614,7 +615,8 @@ BOOLEAN SaveGameSettings()
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settings << "TOPTION_ENABLE_INVENTORY_POPUPS = " << (gGameSettings.fOptions[TOPTION_ENABLE_INVENTORY_POPUPS] ? "TRUE" : "FALSE" ) << endl; // the_bob : enable popups for picking items from sector inv
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settings << "TOPTION_MERCENARY_FORMATIONS = " << (gGameSettings.fOptions[TOPTION_MERCENARY_FORMATIONS] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_SHOW_ENEMY_LOCATION = " << (gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_ALT_START_AIM = " << (gGameSettings.fOptions[TOPTION_ALT_START_AIM] ? "TRUE" : "FALSE") << endl;
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settings << "TOPTION_ALT_START_AIM = " << (gGameSettings.fOptions[TOPTION_ALT_START_AIM] ? "TRUE" : "FALSE") << endl;
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settings << "TOPTION_ALT_PATHFINDING = " << (gGameSettings.fOptions[TOPTION_ALT_PATHFINDING] ? "TRUE" : "FALSE") << endl;
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settings << "TOPTION_CHEAT_MODE_OPTIONS_HEADER = " << (gGameSettings.fOptions[TOPTION_CHEAT_MODE_OPTIONS_HEADER] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = " << (gGameSettings.fOptions[TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] ? "TRUE" : "FALSE" ) << endl;
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@@ -843,6 +845,7 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercenary formations
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gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] = FALSE; // sevenfm: show locations of known enemies
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gGameSettings.fOptions[TOPTION_ALT_START_AIM] = FALSE;
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gGameSettings.fOptions[TOPTION_ALT_PATHFINDING] = FALSE;
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// arynn: Cheat/Debug Menu
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gGameSettings.fOptions[ TOPTION_CHEAT_MODE_OPTIONS_HEADER ] = FALSE;
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