diff --git a/Strategic/Assignments.cpp b/Strategic/Assignments.cpp index 630c213d6..c29ceaf97 100644 --- a/Strategic/Assignments.cpp +++ b/Strategic/Assignments.cpp @@ -5824,10 +5824,10 @@ void HandleDiseaseSectorTreatment() UINT32 uiCnt = 0; for ( uiCnt = 0, pSoldier = MercPtrs[uiCnt]; uiCnt <= gTacticalStatus.Team[gbPlayerNum].bLastID; ++uiCnt, pSoldier++ ) { - MakeSureMedKitIsInHand( pSoldier ); - if ( pSoldier->bActive && pSoldier->bAssignment == DISEASE_DOCTOR_SECTOR && CanCharacterTreatSectorDisease( pSoldier ) && !pSoldier->flags.fMercAsleep && EnoughTimeOnAssignment( pSoldier ) ) { + MakeSureMedKitIsInHand( pSoldier ); + // get available healing pts UINT16 max = 0; UINT16 ptsavailable = CalculateHealingPointsForDoctor( pSoldier, &max, TRUE );