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Update inventory arrays to be vectors. Add class for inventory. Change some structs that use inventories to classes to provide constructors, destructors, etc. Note that with this update all file operations should still be compatible with previous files.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@968 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2998,8 +2998,9 @@ void SetupItemDetailsMode( BOOLEAN fAllowRecursion )
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}
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if( basic.fDetailedPlacement )
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{ //skip static priority placement
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FileRead( hfile, &priority, sizeof( SOLDIERCREATE_STRUCT ), &uiNumBytesRead );
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if( uiNumBytesRead != sizeof( SOLDIERCREATE_STRUCT ) )
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// WDS - Clean up inventory handling
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FileRead( hfile, &priority, SIZEOF_SOLDIERCREATE_STRUCT, &uiNumBytesRead );
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if( uiNumBytesRead != SIZEOF_SOLDIERCREATE_STRUCT )
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{ //Invalid situation.
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FileClose( hfile );
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return;
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@@ -3062,8 +3063,9 @@ void SetupItemDetailsMode( BOOLEAN fAllowRecursion )
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}
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if( basic.fDetailedPlacement )
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{ //skip static priority placement
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FileRead( hfile, &priority, sizeof( SOLDIERCREATE_STRUCT ), &uiNumBytesRead );
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if( uiNumBytesRead != sizeof( SOLDIERCREATE_STRUCT ) )
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// WDS - Clean up inventory handling
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FileRead( hfile, &priority, SIZEOF_SOLDIERCREATE_STRUCT, &uiNumBytesRead );
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if( uiNumBytesRead != SIZEOF_SOLDIERCREATE_STRUCT )
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{ //Invalid situation.
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FileClose( hfile );
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return;
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