diff --git a/GameVersion.cpp b/GameVersion.cpp index 151a34a30..c52962a75 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.336" }; + INT16 zVersionLabel[256] = { L"Release v1.13.338" }; #endif -INT8 czVersionNumber[16] = { "Build 06.07.08" }; +INT8 czVersionNumber[16] = { "Build 06.07.09" }; INT16 zTrackingNumber[16] = { L"Z" }; diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index a06cda6d7..7532dca32 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -6504,9 +6504,12 @@ UINT8 GetPercentTunnelVision( SOLDIERTYPE * pSoldier ) // Snap: check only attachments on a raised weapon! if ( WeaponReady(pSoldier) ) { + if ( IsWeapon(pSoldier->inv[HANDPOS].usItem) ) //if not a weapon, then it was added already above + bns += Item[pSoldier->inv[HANDPOS].usItem].percenttunnelvision; + for (int i=0; i < MAX_ATTACHMENTS; i++) { - bns += Item[pSoldier->inv[HANDPOS].usAttachItem[i]].percenttunnelvision ; + bns += Item[pSoldier->inv[HANDPOS].usAttachItem[i]].percenttunnelvision; } } diff --git a/TacticalAI/DecideAction.cpp b/TacticalAI/DecideAction.cpp index d327baabe..88e2a96a6 100644 --- a/TacticalAI/DecideAction.cpp +++ b/TacticalAI/DecideAction.cpp @@ -1212,7 +1212,19 @@ DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("DecideActionGreen: Snipers like to raise } else { - pSoldier->usActionData = (UINT16)Random(8); + INT32 iNoiseValue; + BOOLEAN fClimb; + BOOLEAN fReachable; + INT16 sNoiseGridNo = MostImportantNoiseHeard(pSoldier,&iNoiseValue, &fClimb, &fReachable); + UINT8 ubNoiseDir; + + if (sNoiseGridNo != NOWHERE) + ubNoiseDir = atan8(CenterX(pSoldier->sGridNo),CenterY(pSoldier->sGridNo),CenterX(sNoiseGridNo),CenterY(sNoiseGridNo)); + + if ( sNoiseGridNo != NOWHERE && pSoldier->bDirection != ubNoiseDir ) + pSoldier->usActionData = ubNoiseDir; + else + pSoldier->usActionData = (UINT16)PreRandom(8); } } while (pSoldier->usActionData == pSoldier->bDirection);